ImaClubYou
Smash Lord
I haven't done any other research on the other characters. I literally only played Bowser the whole time.
He seems like a good teams partner from general speculation and gameplay.
FIRE BREATH
As of now, his fire breaths range is gigantic, it can potentially be one of the best partner saving moves in the game and with the new mechanics of ledge hogging and the fact that Bowsers fire starts fast AND ends fast, it will be no longer be a problem to get back on stage safely adding his buffed recovery. Fire is also great defensively in teams, while your partner is on the offensive, you can stand back and spit some fire at the other opposing player. It also serves as a pseudo stage hazard for your opponent while your teammate takes a traditional edge guard.
Overall, Bowser's fire breath looks like a great move in singles or doubles. It covers half of Battlefield and can reach above platforms as well.
GRAB SETUPS
Grab setups. Obviously, no one has time to practice spacing so precisely at this time. Bowser, seems to have the strongest attacks at the moment that doesn't involve charging. Forward Smash from a grab setup may be possible and with how powerful horizontal kills seem to be, he may possibly be what Fox was in Melee, except sideways.
However, when Bowser grabs opponents themselves it doesn't look like your teammate can do these setups. Bowsers claw goes past the opponent he grabs and looks as if it counts as a hurtbox. This isn't confirmed, but it may be detrimental to Bowser grab setups.
BOWSER BOMB
If you watched the Smash portion of Treehouse Live, you definitely remember when Bowser broke Yoshi's FULL HEALTHY SHIELD with the sweetspot of the Bowser Bomb. Throwing this in doubles unexpectedly will instantly turn the tide in battle. You can strategize whether or not to attack the stunned player with a finisher or team combo or leave him to 2v1 the other player. Not to mention the move got incredibly buffed from the last 2 games, killing at around 80%(post alpha).
It's also still able to grab ledges. I have no idea how this works if a character grabs a ledge befoehand, but if it hits that's a plus, right?
JAB/FTILT
These moves come out pretty fast and they seem to have the range of Melee Marth. You can imagine the pressure you can implement just by having a presence 2-3 character spaces away from your opponent. Ftilt also links seamlessly with jab almost looking like it's part of the move.
OFFENSIVE PRESSURE
Bowser is definitely a finisher. Half is move set is a kill move. When paired with combo heavy characters like say: Mario, Greninja, WFT, ZSS, Bowser's heavy hits may be able to kill at %'s where others can't.
DEFENSIVE OPTIONS
Bowser's long range fire, Up B out of shield is now multi hit and apparently pseudo spike, Bowser's grabs send you far(though this is apparent for everyone), mid range attacks rivaling Melee Marth, confirmed armor on some moves, and just a scary presence!
Bowser looks to be a great doubles partner! When paired with someone fast hitting and combo orientated, the odds look almost insurmountable! He can switch from offense, to defense, to support at any time!
However, it doesn't seem like double Bowser looks like a good idea, or even double big characters even like DK. Bowser just looks to be most effective with quick characters. Just a funny feeling, it doesn't mean I won't enjoy some Bowser team ditto's though!
Any thoughts? This topic should not be limited to just doubles.
We can discuss any and all possible tactics we can come up with for Bowser here!
He seems like a good teams partner from general speculation and gameplay.
FIRE BREATH
As of now, his fire breaths range is gigantic, it can potentially be one of the best partner saving moves in the game and with the new mechanics of ledge hogging and the fact that Bowsers fire starts fast AND ends fast, it will be no longer be a problem to get back on stage safely adding his buffed recovery. Fire is also great defensively in teams, while your partner is on the offensive, you can stand back and spit some fire at the other opposing player. It also serves as a pseudo stage hazard for your opponent while your teammate takes a traditional edge guard.
Overall, Bowser's fire breath looks like a great move in singles or doubles. It covers half of Battlefield and can reach above platforms as well.
GRAB SETUPS
Grab setups. Obviously, no one has time to practice spacing so precisely at this time. Bowser, seems to have the strongest attacks at the moment that doesn't involve charging. Forward Smash from a grab setup may be possible and with how powerful horizontal kills seem to be, he may possibly be what Fox was in Melee, except sideways.
However, when Bowser grabs opponents themselves it doesn't look like your teammate can do these setups. Bowsers claw goes past the opponent he grabs and looks as if it counts as a hurtbox. This isn't confirmed, but it may be detrimental to Bowser grab setups.
BOWSER BOMB
If you watched the Smash portion of Treehouse Live, you definitely remember when Bowser broke Yoshi's FULL HEALTHY SHIELD with the sweetspot of the Bowser Bomb. Throwing this in doubles unexpectedly will instantly turn the tide in battle. You can strategize whether or not to attack the stunned player with a finisher or team combo or leave him to 2v1 the other player. Not to mention the move got incredibly buffed from the last 2 games, killing at around 80%(post alpha).
It's also still able to grab ledges. I have no idea how this works if a character grabs a ledge befoehand, but if it hits that's a plus, right?
JAB/FTILT
These moves come out pretty fast and they seem to have the range of Melee Marth. You can imagine the pressure you can implement just by having a presence 2-3 character spaces away from your opponent. Ftilt also links seamlessly with jab almost looking like it's part of the move.
OFFENSIVE PRESSURE
Bowser is definitely a finisher. Half is move set is a kill move. When paired with combo heavy characters like say: Mario, Greninja, WFT, ZSS, Bowser's heavy hits may be able to kill at %'s where others can't.
DEFENSIVE OPTIONS
Bowser's long range fire, Up B out of shield is now multi hit and apparently pseudo spike, Bowser's grabs send you far(though this is apparent for everyone), mid range attacks rivaling Melee Marth, confirmed armor on some moves, and just a scary presence!
Bowser looks to be a great doubles partner! When paired with someone fast hitting and combo orientated, the odds look almost insurmountable! He can switch from offense, to defense, to support at any time!
However, it doesn't seem like double Bowser looks like a good idea, or even double big characters even like DK. Bowser just looks to be most effective with quick characters. Just a funny feeling, it doesn't mean I won't enjoy some Bowser team ditto's though!
Any thoughts? This topic should not be limited to just doubles.
We can discuss any and all possible tactics we can come up with for Bowser here!