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Bourbon State Gaming: Lan of the Free

Bourbon State Gaming: Lan of the Free
Posted by Giganterra
VFW Post 1170
Saturday, July 2, 2016 - 10:00 AM
Until: Sunday, July 3, 2016 - 01:00 AM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

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Giganterra

Smash Apprentice
Joined
Feb 28, 2015
Messages
76
Location
Louisville KY
NNID
Giganterra
Bourbon State Gaming: Lan of the Free!

Competitive Melee and Smash 4 Event.
Both Singles and Doubles for both games
Double Elimination Brackets

Also a Lan Party with multiple games to play during down time and into the night up till 1:00a.m on July 3rd.

This will be a two day event with both Smash tournaments being played on July 2nd.


RSVP on the Bourbon State Smash Facebook Event and check out our page for Community topics and other events

https://www.facebook.com/events/484031761799541/


Location

VFW Post 1170
107 Evergreen Road
Louisville, KY 40243


Schedule
The following is all tentative. However, no event will start before the time listed:


Saturday, July 2nd

10:00 a.m.
  • Doors Open
  • Sign-in for all events begins
10:45 a.m.
  • Registration for Wii U Doubles Ends
11:00 a.m.
  • Wii U Doubles Begins
11:30 a.m.
  • Registration for Melee Doubles Ends
11:45 a.m.
  • Melee Doubles Begins
1:30 p.m.
  • Registration for Wii U Singles Ends
2:00 p.m.
  • Wii U Singles Pools Begins
2:15 p.m.
  • Registration for Melee Singles Ends
2:45 p.m.

  • Melee Singles Pools Begins
4:00 p.m.
  • Smash 4 Singles begins
4:45 p.m.
  • Melee Singles Begins



Payment

Entry (Venue Fee): $10 Venue Fee
Melee Singles: $10
Melee Doubles: $10 per player
Smash 4 Singles: $10
Smash 4 Doubles: $10 per player




Any player who brings a full setup for either game will have $5 refunded to them at the end of the event.


Payout

Prize pools will be directly determined by the number of entrants. We will be using the following system, with slight modifications on a case-by-case basis (primarily to avoid scenarios that involve cents):

50+ Players/Teams: Top Eight
25-49 Players/Teams: Top Six
16-24 Players/Teams: Top Four
12-15 Players/Teams: Top Three
Under 12 Players/Teams: Top Two


Top Eight Payout:
1st: 38%
2nd: 26%
3rd: 16%
4th: 8%
5th: 4%
7th: 2%


Top Six Payout:
1st: 40%
2nd: 28%
3rd: 16%
4th: 8%
5th: 4%

Top Four Payout:
1st: 45%
2nd: 30%
3rd: 15%
4th: 10%


Top Three Payout:
1st: 50%
2nd: 30%
3rd: 20%

Top Two Payout:
1st: 60%
2nd: 40%


Setup Information

A Full Set Up Consists of the following:

Wii U

  • A Wii U with all of the appropriate cables
  • Super Smash Bros. for Wii U
  • HDTV (Widescreen settings)
  • Gamecube Adapter* (Nintendo brand only. Off-brand Gamecube adapters will not be accepted)
    • Let us know if you do not have the Gamecube adapter! If we have extra, we might be able to make it work!
Melee
  • Gamecube or Wii with Gamecube ports
  • A Wii or Gamecube with all of the appropriate cables
  • Super Smash Brothers Melee for the Gamecube
  • Super Smash Bros. Melee. save data on memory card (we'll have memory cards but this would help)
  • CRT Television


Standy
  • If you only bring a partial setup, you will be placed on Standby.
  • If you bring a full setup, but we don't currently have space or think we will be able to use your setup, you will be placed on Standby.
  • Participants placed on Standby will be recorded on a setup list, ordered according to when they brought their partial setup.
  • For Participants that only brought a partial Setup, whenever another player arrives that brought the other piece(s), the refunded venue fee will be split among the players.
  • For Participants that brought a full setup that we decide we will be able to use, you will have your venue fee returned to you at the end of the event.
⦁ A setup is only valid if you have all of the available characters unlocked (downloaded), most current patch and updates, as well as having all tournament legal stages.

Primary Grounds for Disqualification

Do not play friendlies on setups designated for tournament matches
  • A warning will be given, however future offenders face disqualification. Setups will be designated for friendlies and announced to all players when the active tournament winds down.
  • Do not play a tournament match on a setup designated for friendlies.

Tardiness
  • Matches are to be played immediately after they have been announced. If you cannot find your opponent, inform staff so that we can help find the player.
  • After 5 minutes we will issue a warning if the game has not yet been played.
  • After 10 minutes we will issue a game loss to the player that is preventing the game from being played out.
  • After 15 minutes we will issue a set loss to the player that is preventing the game from being played out.


Preventing the Game from Being Played Out
  • This could include anything from putting it off to leaving the venue.
  • A game loss will be given regardless of whether or not the player was in the venue to hear the warning.
  • If both players are absent for the 10 minutes of the disqualification process, both players will receive a game loss, and the last game of the match will be played on a neutral, decided by stage strike.
  • If both players are absent for the 15 minutes of the disqualification process, the set win will be given to the first player to report to staff.
  • If your opponent is taking too long to start a particular match, inform a member of staff and a timer will be set in place. After five minutes from this point, a game loss will be issued towards the player that is preventing the match from being played. This is to prevent players from taking too long searching for a 3DS and prolonging the match.
  • If you are found playing friendlies (whether it be on console or 3DS) while you have a tournament match to play, you face disqualification.
  • 5 Minutes after the match has been called, if a player is found playing friendlies, we will issue a game loss to that player.
  • 10 Minutes after the match has been called, if a player is found playing friendlies, we will issue a set loss to that player.
  • If both players would be considered disqualified by this means, the first player to report to staff will be given the set win.
  • Even if you cannot find your opponent, do not decide to start playing friendlies.
  • If two players are to be disqualified for different reasons, it is up to the Tournament Organizer's discretion to decide whom to give the set win to. In most instances, being absent from the venue will be a heavier offense than others.

Bring your own controller.
  • We will have Gamecube adapters on each of the tournament set-ups.
  • Wii Remote & Pro controllers are allowed, but be sure to d-sync your controller after each match (even friendlies) so as not to interfere with future matches
  • The Use of Wii U Gamepads is prohibited. If someone’s Gamepad is present at a station, do not use it.
Rule Sets

Super Smash Brothers for Wii U
  • 2 Stocks (3 Stocks in Doubles)
  • 6 Minutes (8 Minutes in Doubles)
  • Handicap: Off
  • Damage Ratio: 1.0x
  • Team Attack: On
  • Items set to Off and None
  • Pause is set to "Off"
    • If the game is paused by a player, that player is forced to immediately forfeit a stock. We will be checking to make sure that every setup has pausing turned off. However, in the instance that a console is reset without us realizing, all players are encouraged to double check each setup before they play their set. The opposing player may deem that stock forfeit.
    • If the game is paused by a player in doubles that no longer has any stocks remaining, the opposing team may deem that the player’s partner’s stock forfeit. The player that paused the game, in this case, cannot take a stock, and the player’s teammate must forfeit their current stock.
  • Sets are best of 3
  • All payout placings will be Best of 5 (Top 8 if 50+ players)
  • Custom turned to off.
  • Custom Equipment is not allowed
  • Any game that goes to Time will ignore the Sudden Death tie breaker. The winner of the game will be decided firstly by who has more stocks, with the player that has more stocks being awarded the win. If stocks are tied, the player with less percentage is declared the winner. If both stocks and percentage are tied, a 1 stock, 3 minute rematch will occur. This rematch will take place on the same stage, with all players playing the original characters they played, and all other rules and settings remaining the same
  • Dave’s Stupid Rule: If a player wins on a stage during the set, they are not allowed to counterpick that stage for the remainder of the set.
    • A player that loses on a stage is still allowed to pick that stage during the set, as long as they have not also won on that stage during the set.
    • If a player wins a game on Final Destination or an Omega Stage, they cannot counterpick Final Destination or an Omega Stage for the remainder of the set.
    • If a player wins a game on Battlefield or Miiverse, they cannot counterpick Battlefield or Miiverse for the remainder of the set.
  • Coaching and giving advice is allowed between games, but not during and tournament match.
  • Singles will contain elimination pools. This will be done by round robin rules. The seeds that players will receive from pools, as well as who will advance to bracket will be decided in the following order:
    1. Who won more sets
    2. Record of wins minus losses out of all games in the pool
    3. Head to head
    4. In the instance of a full tie still existing, the tied players will replay their matches against each other.
  • Friendly Fire enabled
  • Sharing stocks with a teammate is allowed
  • Mii Fighters are allowed
    • Mii's can only be created out of the 8 Guest Miis, and cannot be uploaded from a 3DS.
    • Competitors who want to play Mii Fighters must fill out a card at the beginning of the tournament for the type of custom moves they want to have for their Miis (if you want a standard 1111 Mii , you still have to fill out the card). This will be the type of Mii you can use and you cannot change it. So if you pick a Mii Swordfighter at 1122, you must always use that type of Swordfighter. The same goes for brawler and gunner. You must have a Mii Fighter Card in order to use a Mii Fighter in the tournament, so don't lose it!
    • Anytime a player selects a Mii Fighter to play in tournament, they must show their Mii Fighter Card to their opponent to ensure that the card and the Specials selected match.
    • If a player wishes to see an opponent's Mii Fighter Card, the opponent must reveal it.
    • Showing the Mii Fighter move sets on the test screen or in a button check is not required.
Wii U Stage List


--Starter Stages--

Battlefield
Final Destination
Smashville
Lylat Cruise
Town & City


--Counterpick Stages--

Dreamland 64
Duck Hunt
Omega Stages (if Final Destination is banned, Omega stages are as well)
Miiverse ( if Battlefield is banned, Miiverse is as well)


Ruling on Alternative Stages:

  • Any Omega Stage is to be treated as Final Destination.
    • If a player counterpicks an Omega Stage, they are allowed to pick which variation the game will be played on.
    • If a player bans Final Destination, all Omega Stages are banned as well.
  • Miiverse is to be treated as Battlefield.
    • If a player bans Battlefield, Miiverse is banned as well.
    • Miiverse can be selected as the Starter Stage if both players agree to it instead of Battlefield. Otherwise, Battlefield will be selected.

We'll have a copy of the stage list at each station along with rules, so don't worry about memorizing every detail. You will have a reference.


Set Procedure (Wii U)

First Game of the Set:
  1. If one player wishes to contest for port priority, this is done now. This can be done through rock paper scissors, coin flip, etc.
    1. Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick has will receive the lowest available port.
  2. Players choose their characters. Double Blind may be requested by either player.
    1. When a player request Double Blind, the player on the left side decides which they will choose and whispers his selection to a member of staff.
    2. The member of staff then signals the player on the right to pick his character.
    3. Once the player on the right has finished, the Member of Staff makes sure the player on the left sticks to his original choice.
  3. Players decide who will strike first. This can be agreed upon or be decided through Rock Paper Scissors, Coin Flip, etc.
  4. Players strike stages in a 1-2-1 fashion, with Player A striking one stage, Player B striking two stages, and then player A striking one last stage. The remaining stage is what is played on during the first game.


Following Games:


  1. If the losing player wishes to change port priority, this is done now.
    1. Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick will receive the lowest available port.
  2. The winner of the previous game bans one stage from the starter or counterpick list.
    1. Stages banned by a player cannot be selected by either player for the remainder of the set.
  3. The loser of the previous game selects one stage from the starter or counterpick list for the next game to be played on.
  4. The winner of the previous game selects the character he or she will play during the next game.
  5. The loser of the previous game selects the character he or she will play during the next game.


Super Smash Bros. Melee

  • Game Settings: 4 Stocks, 8 Minute Time Limit
  • Items are disabled.
  • Handicap off
  • Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned
  • Glitches such as Ice Climbers’ Freeze Glitch and Mewtwo’s Soul Stunner are banned.
  • Pause option is disabled in the game menu.
    • If the game is paused by a player, that player is forced to immediately forfeit a stock. We will be checking to make sure that every setup has pausing turned off. However, in the instance that a console is reset without us realizing, all players are encouraged to double check each setup before they play their set. The opposing player may deem that stock forfeit.
    • If the game is paused by a player in doubles that no longer has any stocks remaining, the opposing team may deem that the player’s partner’s stock forfeit. The player that paused the game, in this case, cannot take a stock, and the player’s teammate must forfeit their current stock.
  • Sets are best of 3
  • All payout placings will be Best of 5 (Top 8 if 50+ players)
  • Dave’s Stupid Rule: You may not choose any stage you have won on during a set, unless agreed by both players.
  • Any game that goes to Time will ignore the Sudden Death tie breaker. The winner of the game will be decided firstly by who has more stocks, with the player that has more stocks being awarded the win. If stocks are tied, the player with less percentage is declared the winner. If both stocks and percentage are tied, a 1 stock, 3 minute rematch will occur. This rematch will take place on the same stage, with all players playing the original characters they played, and all other rules and settings remaining the same.
  • Coaching and giving advice is allowed between games, but not during a tournament match.
  • Singles will contain elimination pools. This will be done by round robin rules. The seeds that players will receive from pools, as well as who will advance to bracket will be decided in the following order.
    • Who won more sets
    • Record of wins minus losses out of all games in the pool
    • Head to head
    • In the instance of a full tie still existing, the tied players will replay their matches against each other.
  • Playing as Master Hand is banned
  • Friendly Fire enabled
  • Sharing stocks with a teammate is allowed


Melee Stage List


---Starter Stages---

Final Destination
Battlefield
Yoshi’s Story
Dream Land
Fountain of Dreams (Singles Only)
Pokemon Stadium (Doubles Only)

---Counterpick Stages---

Pokemon Stadium (Singles Only)
Kongo Jungle 64 (Doubles Only)

Set Procedure (Melee)

First Game of the Set:
  1. If one player wishes to contest for port priority, this is done now. This can be done through rock paper scissors, coin flip, etc.
  2. Players choose their characters. Double Blind may be requested by either player.
    • When a player request Double Blind, the player on the left side decides which they will choose and whispers his selection to a member of staff.
    • The member of staff then signals the player on the right to pick his character.
    • Once the player on the right has finished, the Member of Staff makes sure the player on the left sticks to his original choice.
  3. Players decide who will strike first. This can be agreed upon or be decided through Rock Paper Scissors, Coin Flip, etc.
  4. Players strike stages in a 1-2-1 fashion, with Player A striking one stage, Player B striking two stages, and then player A striking one last stage. The remaining stage is what is played on during the first game.

Following Games:
  1. The winner of the previous game bans up to two stages from the starter or counterpick list.
    • Stages banned by a player cannot be selected by either player for the remainder of the set.
    • During a set consisting of five games, each player is still only allowed two bans for the entirety of the set. After a players’ first win, that player may delay one or more of their bans until after their second win, if they choose.
  2. The loser of the previous game selects one stage from the starter or counterpick list for the next game to be played on.
  3. The winner of the previous game selects the character he or she will play during the next game.
  4. The loser of the previous game selects the character he or she will play during the next game.
  5. The loser of the previous game may opt to reset both player’s ports, with the losing player choosing his port first.

Bracket/Pool Seeding

  • All players in Pools will be seeded by location and performance at previous events, if and when possible, to the best of our ability.
  • PR rankings will be taken into account.
  • We will place players in the bracket in a manner that minimizes the chances of them playing against someone who lives in close physical proximity to them within the first two rounds of the tournament. This increases the likelihood that you will play against players that you have not played against before.
  • And for Singles Bracket, we will be seeding based primarily on your seeds earned in pools, as well as which pool you were in, to prevent players from the same pool playing each other again within the first two rounds.
 
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