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Smash Hero
That game was going to make Bomberman a robot again.
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Wasn't Bomberman already a robot? Well, at least that game didn't give him his Act Zero look.That game was going to make Bomberman a robot again.
When Hudson got absorbed into Konami, the game got cancelled. I think several other Hudson Soft games got cancelled as well.That looks like the best handheld Bomberman we've seen in years!
Why did it have to be cancelled?
Nope. He was in a few of the games in the series. But in most of the other games he wasn't.Wasn't Bomberman already a robot? Well, at least that game didn't give him his Act Zero look.
Really? Now that's confusing.Nope. He was in a few of the games in the series. But in most of the other games he wasn't.
Another confusing thing was that Planet Bomber was actually Earth at one point.Really? Now that's confusing.
Wait… he was an alien in Jetters? But he's from the Planet Bomber, a planet that's shaped like him. Then again, animes aren't very faithful to the source material at times; the Pokemon anime has several Pokemon use moves that they can't even learn in the actual games and King Dedede in the Kirby anime lacks his abilities to puff up and inhale.Another confusing thing was that Planet Bomber was actually Earth at one point.
Also, fun fact: Bomberman in Jetters was an alien.
Theres aloso a Jetters game. Made by Hudson. Generation used the same game engine.Wait… he was an alien in Jetters? But he's from the Planet Bomber, a planet that's shaped like him. Then again, animes aren't very faithful to the source material at times; the Pokemon anime has several Pokemon use moves that they can't even learn in the actual games and King Dedede in the Kirby anime lacks his abilities to puff up and inhale.
I looked at gameplay footage and it seemed pretty interesting (though the voice acting is very meh). I heard that the game got panned by some critics since MAX didn't bring anything too new to the table and the game acted more as a sequel to Bomberman Generation rather than a tie-in to the anime (some character's personalities were different from what I've heard and apparently MAX is evil instead of a good guy). I might get it depending if I really like Generation at the end. So far, I only beat the first world and I do enjoy the game so far.Theres aloso a Jetters game. Made by Hudson. Generation used the same game engine.
It's pretty decent.I looked at gameplay footage and it seemed pretty interesting (though the voice acting is very meh). I heard that the game got panned by some critics since MAX didn't bring anything too new to the table and the game acted more as a sequel to Bomberman Generation rather than a tie-in to the anime (some character's personalities were different from what I've heard and apparently MAX is evil instead of a good guy). I might get it depending if I really like Generation at the end. So far, I only beat the first world and I do enjoy the game so far.
I have never seen a single episode of the anime, is it any good?
So I probably shouldn't bother with it?It's pretty decent.
The game is pretty meh since i own it and Generation. lol Generation is clearly the better game.
There was only one other tie in game and you could play as a character that's a huge spoiler for the anime. (The spoiler character is the protagonist instead of White Bomber)
Play it if you're curious. (Max is broken in GCN jetters)So I probably shouldn't bother with it?
Yeah, I think it was called Bomberman Tournament or Bomberman Story I believe?
When I saw gameplay of Bomberman Jetters, it looked like the only character you should ever play as is MAX due to his abilities.Play it if you're curious. (Max is broken in GCN jetters)
The GBA Jetters game was just called Bomberman Jetters. lol (The character Shout is terrible, by the by. She lives up to her name unfortunately)
MAX is awesome anyway. He's basically Shadow but done right. IMOWhen I saw gameplay of Bomberman Jetters, it looked like the only character you should ever play as is MAX due to his abilities.
Oh! Whoops!
MAX is a rather cool character. I like Shadow, but I mostly find his character to be pretty meh. I guess I mostly like him because he seems to be the Sonic rival for Luigi.MAX is awesome anyway. He's basically Shadow but done right. IMO
Bomberman Tournament is probably one of the few B-Man games i haven't played yet. I want to play it since it's basically an Action RPG and involves enemies from the Super Bomberman games.
Nah. It's just i have other games to play before i can give Bomberman my time again.MAX is a rather cool character. I like Shadow, but I mostly find his character to be pretty meh. I guess I mostly like him because he seems to be the Sonic rival for Luigi.
LUIGI NUMBER ONE!
Is that game pretty rare that you can't find a ROM of it?
Alright! I will add these to your moveset in the OP!A few new moves to add:
Dash Attack - Line Bomb:Bomberman drops from his dash into a slide kick. This doesn't detract from his body height as much as some characters (he doesn't angle as low) so it's not particularly safe and it doesn't keep characters away from him since it has no knockback and only minor damage. If you have two bombs out, the move ends here. Next, a bomb drops just behind the character's head. Don't worry, the move makes him immune to bombs and the drop will cause the move to continue a little longer. Now, once the bomb has gone just over half way to the ground, we reach the second end point. If Bomberman has two bombs out now, the move will end, though the bomb already dropped will continue to fall. Finally, we get to the full move. A second bomb will drop and, since all of these bombs will explode the instant they touch the ground, Bomberman can even spawn a third before the move ends, carry on his kick until the second hits ground.
Regardless of where the move ends, there will be a couple of frames where a perfectly spaced use can hit for actual knockback before the vulnerable standing up animation. This is unlikely to be allowed to hit by the opponent but, should it do so, Bomberman will do little damage or knockback on the first ending, a tiny bit more damage and a decent amount of knockback on the second or a larger but still pitiful amount of damage on the third, accompanied by potentially fatal knockback. This will all occur at roughly 40 degrees upward from horizontal.
Note that, as items, these bombs may be grabbed and thrown back at the character, though they will not hurt him until the vulnerable ending animation.
Forward Smash - Bomb Kick: A simple, chargeable kick with absolutely no bend to the leg at any point. Its damage is ok and its knockback is mediocre, with the angle varying based on the point of contact. These features get better with charge but are never amazing. The hitstun is ok but the end time isn't great, making its primary use the ability to interact with items. Items will receive greater knockback than characters from this move and, unlike with characters, this move cannot launch them off the stage. Charge time will effect the speed with which they travel.
Down Smash - Block: Contrary to what its name might imply, this is not a counter move. It does have defensive use but such use requires strategic planning, as you will soon see.
To start the move, Bomberman spins and, while doing so, drops to one knee, facing towards or away from the camera. As this motion nears its end, he pushes outward with both hands and blocks like those seen in his multiplayer stages come to his aid, working a lot like Olimar's pikmin do in his down smash. They are roughly the same size as his bombs but are not grabbable or left lying around. They vanish as the move ends and, while their range will depend slightly on the charge, their damage and knockback will not, since they push rather than fire enemies. The blocks may also be broken if hit, either by an item or by another player. When this happens they will not reappear if the move is used again with a time window of, oh, I don't know, 12 seconds? During the last few seconds, however, that dust puff signifying a block spawn will show as a visual effect. It may also spawn an item (~35% chance) when broken. Should it do so, a clever opponent will get first dibs on it if nearby since Bomberman has to finish the move before he can pick it up but, with clever placement of bombs, our hero can use this item spawning to his advantage, trading off part of his defence for a potential game changer.
When one or both blocks are missing, this move has a much shorter range and that nolonger scales with knockback. His body is now exposed and, while his hands do fairly large damage and knockback (charge based), they have a tiny hitbox that is often beaten out by other things. They can also shove items but, with the superior "Bomb Kick" in his arsenal, that isn't really a practical application for Bomberman.
That's a good idea for an item!That Mii looks a lot like mine. I'm not on Miiverse though.
I had an idea for an item: the power glove. I would work like the metal cap but, rather than a metal effect, it would turn the character's hands blue and, while active, remove all charge time and pseudo charge time (eg. Falcon Punch) from moves, making them come out instantly at full charge.
Yeah. I meant the Item Kick would apply to every single item (Hammers, Ray Guns, Crates, Bumpers, etc.).That feels like a curse rather than a powerup. Apply it to all items, not just character spawned ones, and I think it could work well to represent the more unpleasant side of Bomberman items.
That's really good to know! Glad to hear that people on there want to see the White Bomber.Theres actually quite a few people that want Bomberman on Miiverse.
I would totally support Pommy if Bomberman was a first party franchise.For a while I even considered Pommy as a character. He doesn't really have the potential to be one but the P.Dragon FS would be pretty sweet.
Out of all of the possible third parties, Bomberman is the easiest to fit in with the rest of the cast. As I mentioned in the OP, Bomberman can easily fit in the cartoony and bright aesthetic to Smash Bros. I do hope that Snake isn't in this game just so that Bomberman can at least have some hope for the next game. As for the explosives, Bomberman would use far more explosives than Snake; he IS Bomberman after all!Bomberman has an insanely unique moveset potential with his SNES bomb/upgrade-mechanics, his graphical style would not at all clash with the other characters and should the explosion-savvy Snake not make it in this time around, Bomberman would make for a great alternative.
These are pretty good and I have added them to your moveset!Two more moves:
*moves*
'Mass destruction" is the main battle theme from Persona 3.
When you say that Pommy Dragon is mandatory… I am expecting something like Doom Castle now. I find the Charabom battles to be a very poor man's Pokemon. I dunno what is going on 100% of the time and, at the end, I think, "OK. I guess I did this right?"Most of the charabombs have a use somewhere but, with the exception of Pommy Dragon and his earlier relations, I'm pretty sure none of them were mandatory for victory. Also, as you alluded to, I remember the charabombs fights being poorly explained and hugely RNG centred. It's a phrase I thought I'd never use but I'm going to have to say it: they should have played like Pokémon.
As for the difficulty, the final level is a massive ramp up, just you wait.
I have Pommy Dragon.Doom Castle? If you want, I'll tell you what Pommy Dragon is and does but I specifically didn't for the sake of not spoiling the minor surprise.