The_Woebegone_Jackal
Smash Journeyman
... Seems to be back, in an odd form. I've been playing around with the demo a lot recently and have noticed Link's bombs seem to have a significantly shorter fuse time. If you couple this with the very beginning of your recovery it should blow up easily giving you another usable upB, or at the very least give you some breathing room if you just got edge guarded. I know you could kind of do this in Brawl as well, but the bomb's fuse was so long and Link recovered so poorly by default that to actually make it work you had to already have the bomb in hand before you got knocked off stage. Now you can pull it out as you recover and it should work if you were quick enough (and didn't accidentally fast fall trying to do it.) I'm sure I'm not the first to notice, but figured I'd give a heads up to anyone who hasn't tried it yet.
Sequence example: *knocked off stage*, downB, jump, upB, *bomb explodes in-hand*, upB or tether.
Sequence example: *knocked off stage*, downB, jump, upB, *bomb explodes in-hand*, upB or tether.
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