タオー
Smash Journeyman
Hey everybody! So I know a number of us have been talking about making some real improvements to the Falcon Boards, and I feel that we should dedicate a thread to organizing this effort. I've been pretty vocal about what I want to see out of this, mainly focused around cleaning up a lot of the surface level threads and creating a comprehensive Beginners Guide to Falcon. As the current mod structure is setup, there seems to be no dedicated mods to any character threads, and instead some overarching mods for the Melee Boards. I got in touch with standardtoaster and he said he will help us with this reformatting of the boards!
With that being said, I'd like to get a feel for what everyone else wants to be improved and their thoughts on how we can accomplish this. Also, I'd like to take this time to ask for help in putting together this Beginners Guide, particularly in the Match Ups section, but anything you'd be willing to contribute is definitely welcome. I'd like to keep a strong commitment to accuracy moving forward, something I have not been so stringent on in my own notes. I by no means have a complete grasp of this game and it's mechanics, but I know enough to make sense of it all. While I do have a strong understanding of Melee's Physics, things like the actual frames of frame data are less important to me than the utility of different options from certain states, and I hope to explain a lot of these things in regards to their utility. If someone can assist with actual frame data (I intend to test all my stuff with 20XX for accuracy) that would be amazing; but as I said before, any help is very welcome. For reference, here are my initial thoughts on what the guide will include:
I. Controlling Falcon
This details everything from optimal movement, movement options, Falcon's objectives due to the nature of his options (neutral game), BnB combos, and the HOW TO DO ADVANCED TECH compendium which I hope to have compiled with: Hand cams, frames, gifs and diagrams as they are called for.
II. Match Ups
Explaining how Falcon's objectives change in each match up, and both characters overall game plan. Once more, diagrams/gifs for certain common situations/combos, as well as an in depth analysis of the mental battles you will likely see.
III. Mental game/Advanced Concepts Primer
A very bare bones explanation of the higher level minutia in the meta, such as spacing, hit confirm, positioning, zoning, pressure, etc. This is to familiarize the reader with these concepts, and each section should end with links to articles that discuss the concept further.
Anyways, I'm very excited to get started on this, any suggestions moving forward for better organization on this project are welcome.
EDIT:
Here is a link to all the research I've dredge up for the past few years. It should give you an idea of what I'm working on, and where you all can contribute, if you wish. Following this link will give you access to comment on my work, and point out any mistakes. If you'd like to contribute new information to the guide, I will PM you a separate link that will allow you to do direct edits to the Document itself.
https://docs.google.com/document/d/1x83P67ZGwhaj0a4yfX-mzmPoHMX33JD2AnItUyHvOXA/edit?usp=sharing
Excited to get this going! Look forward to getting torn apart!
With that being said, I'd like to get a feel for what everyone else wants to be improved and their thoughts on how we can accomplish this. Also, I'd like to take this time to ask for help in putting together this Beginners Guide, particularly in the Match Ups section, but anything you'd be willing to contribute is definitely welcome. I'd like to keep a strong commitment to accuracy moving forward, something I have not been so stringent on in my own notes. I by no means have a complete grasp of this game and it's mechanics, but I know enough to make sense of it all. While I do have a strong understanding of Melee's Physics, things like the actual frames of frame data are less important to me than the utility of different options from certain states, and I hope to explain a lot of these things in regards to their utility. If someone can assist with actual frame data (I intend to test all my stuff with 20XX for accuracy) that would be amazing; but as I said before, any help is very welcome. For reference, here are my initial thoughts on what the guide will include:
I. Controlling Falcon
This details everything from optimal movement, movement options, Falcon's objectives due to the nature of his options (neutral game), BnB combos, and the HOW TO DO ADVANCED TECH compendium which I hope to have compiled with: Hand cams, frames, gifs and diagrams as they are called for.
II. Match Ups
Explaining how Falcon's objectives change in each match up, and both characters overall game plan. Once more, diagrams/gifs for certain common situations/combos, as well as an in depth analysis of the mental battles you will likely see.
III. Mental game/Advanced Concepts Primer
A very bare bones explanation of the higher level minutia in the meta, such as spacing, hit confirm, positioning, zoning, pressure, etc. This is to familiarize the reader with these concepts, and each section should end with links to articles that discuss the concept further.
Anyways, I'm very excited to get started on this, any suggestions moving forward for better organization on this project are welcome.
EDIT:
Here is a link to all the research I've dredge up for the past few years. It should give you an idea of what I'm working on, and where you all can contribute, if you wish. Following this link will give you access to comment on my work, and point out any mistakes. If you'd like to contribute new information to the guide, I will PM you a separate link that will allow you to do direct edits to the Document itself.
https://docs.google.com/document/d/1x83P67ZGwhaj0a4yfX-mzmPoHMX33JD2AnItUyHvOXA/edit?usp=sharing
Excited to get this going! Look forward to getting torn apart!
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