I'm getting stuck trying to approach DHD as ZZS. It's getting incredibly frustrating because of his arsenal of clay shootings and barrels. It's mostly my approach that I'm having trouble with. He's fast enough with his side B that I can't flip jump over him and counter. If I try to air dodge it, the barrel is waiting for me. And when I land, he grabs me, dash attacks, and does it again. My plasma whip won't stop his clay shooting if it's not at the tip, and if it doesn't break it, he gets a free punish. Once DHD is in the air, I finally get some damage, but he still gets the lead in the end.
If anyone has some tips or videos that show how to handle the Duckunt (intended) that would help me immensely!
Also, is anyone else having trouble with campy characters, or is it just me?
If anyone has some tips or videos that show how to handle the Duckunt (intended) that would help me immensely!
Also, is anyone else having trouble with campy characters, or is it just me?