I'm just wondering what the best way to do frame perfect TA experiments in Melee is. Of course it'd be great if I could do it all with just my hands and a gc controller, but most of the things I want to test aren't for my main or any other character I might use in serious play, so I kind of don't want to go through the work of practicing until I can consistently nail 1 frame inputs for characters I'd never use.
I mostly just want to mess around with some of this stuff out of curiosity. I want to test things like how good Mario's offstage game is when you can walljump out of up special consistently (so much harder than in project m!) and see if it's actually possible for him to go under FD and recover on the other side. I want to mess around with Link's bombs and that sliding glitch that can happen to them when shot with an arrow. I want to mess around with Samus in general. But I don't plan on playing as these characters, I just think it'd be fun to see what can be done with them and that'd be way easier if I can just use tools.
I mostly just want to mess around with some of this stuff out of curiosity. I want to test things like how good Mario's offstage game is when you can walljump out of up special consistently (so much harder than in project m!) and see if it's actually possible for him to go under FD and recover on the other side. I want to mess around with Link's bombs and that sliding glitch that can happen to them when shot with an arrow. I want to mess around with Samus in general. But I don't plan on playing as these characters, I just think it'd be fun to see what can be done with them and that'd be way easier if I can just use tools.