A Few Things I'll note down when I played Pit at Best Buy:
Pit can survive easily up to 150%+ (That melee feel)
Getting knocked to the sides have a melee feel, you CAN reach back to the stage if you don't linger too long in the sides.
You can chain his A-string attack without it ending: It still creates that vacuum effect.
Using Pit's Downb works as a nice edgeguard to push opponents further away with that windgustbox.
His Fsmash is still powerful, and doesn't need to be fully charged for a KO.
Just because Link was good in the Anime, doesn't mean he's good against Pit in the actual smash: If you can read moves (predict).
You could say the same for Link, but Pit moves faster.
You can fthrow chain dash-attack to dtilt meteor smash for an easy kill still. (If timed correctly)
or fthrow fsmash to dash-attack to dtilt.
Up B recovery is almost like a glide, you can control it somewhat. (Like the other person said before kinda like fox's but you can)
Reason: Holding up during his recovery felt like how you would if you glided that way in brawl.
Ftilt is great for knockbacks, makes it a nice way to play safe. (especially against Marth's counter)
SideB Is not that slow, and can be fast, It's great for a startup move during the 3, 2, 1 GO! in FFAs.
It does have Sarmor in a way.
Also, I've like how they make the funny faces screen KO like melee had in a way.
back onto topic:
Overall Pit is definitely stronger than he was in brawl, even though his recovery & arrows are nerfed.