Tater
Smash Journeyman
I was wondering if any new information about what Crazy Hand refers to as "scripts" (hitboxes, timers, etc) has been found since it stopped development (around 2016?).
Last I left there was still a good chunk of events that we either didn't know what they did, or had a vague idea that seemed inconsistent between subactions or characters.
(Classic example being the 0x50 event (Reverse direction?), which either turns you around or released a grabbed character depending).
Same question goes for attributes/character specific attributes; There's quite a bit that is fuzzily understood within Crazy Hand.
Also wondering if any further progress was made with animation editing (I can guess some, based off Fox's special taunt thing in 20XX but I don't know anything about how they did it).
I know it's a pretty broad ask considering it's been literal years, but if you've got a sec to throw me a link or two I'd greatly appreciate it
Last I left there was still a good chunk of events that we either didn't know what they did, or had a vague idea that seemed inconsistent between subactions or characters.
(Classic example being the 0x50 event (Reverse direction?), which either turns you around or released a grabbed character depending).
Same question goes for attributes/character specific attributes; There's quite a bit that is fuzzily understood within Crazy Hand.
Also wondering if any further progress was made with animation editing (I can guess some, based off Fox's special taunt thing in 20XX but I don't know anything about how they did it).
I know it's a pretty broad ask considering it's been literal years, but if you've got a sec to throw me a link or two I'd greatly appreciate it