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Bears Weekly No 12 $50 prize pot

SfW_Bear

Smash Cadet
Joined
Mar 1, 2016
Messages
47
Location
Florida
NNID
ant363
Registration link: https://smash.gg/tournament/bears-weekly-no-12

March/4/2017
First 70% 2nd 20% 3rd 10%

Set Procedure


“Gentleman’s” Clause
Players may select any LEGAL stage if they both agree on it. Players may also ignore Stage Clause if both agree. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.



Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the match for the player that initiated the action.

Self-Destruct Moves
If a match ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply (see 1.9).


Sudden Death
If a match goes to Sudden Death, the winner is determined by stocks and percentage at the time the match ends. When the timer hits 0:00 player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of Sudden Death do not count. If Sudden Death occurs in a Sudden Death match, this process is repeated.





Warm-ups
Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

Tardiness
Anyone who is not present for their match by 5 minutes past the scheduled start time is subject to a total disqualification from the event.


Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.


Misinterpretation/Misconfiguration (Settings Check)
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to section 2.1. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.


Final Rulings
If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage mid tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)

B. Game Rules
Game Settings

Stock and time are set to 2 stock and 6 minutes for Singles
Stock and time are set to 3 stock and 8 minutes for Doubles
Handicap: Off
Team Attack: On
Damage Ratio: 1.0x
Items: Off and None
Pause: Off
Custom Fighters and Custom Moves are set to off
All DLC characters are legal
Mii Fighters are legal. Each setup will have 1-1-1-1 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A Mii). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup. In the case of doubles, Default Guest Miis should be picked to match the color of the team you are playing on.

Stage List

Starter Stages:
Battlefield Smashville FD Town and City And lylat

Counterpicks:
Dreamland and Duck Hunt

a Wii U along with Super Smash Bros. For Wii U with all major DLC.
a valid Nintendo Network ID (NNID) to access online play on Super Smash Bros. for Wii U.
a stable internet connection with a minimum requirement speeds of 5Mbps upload & 15Mbps download and a low ping. Please use http://speedtest.net to find your internet connection speed. Note: Although not required, we highly recommend hooking up your Wii U with an Ethernet LAN adapter or similar to maintain a stable connection with your router & opponent.
 
Last edited:

SfW_Bear

Smash Cadet
Joined
Mar 1, 2016
Messages
47
Location
Florida
NNID
ant363
I had to postpone this week due to frostbite but to compensate i have decided to increase the prize pot $50 have fun kids
 
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