Now, before we chalk me up to blind whining, lemme put some context:
1) Bayo's combos do a CRAP TON of damage. Sheik is at least balanced out by the fact that she does like 5 damage a hit. Bayo can do relatively simple combos, or even default combos in the game like f-air X 3, and rack up a ton of damage quickly (Not saying Bayo is brain dead to use. I'm just saying that much of what she does racks up % rather quickly). Yea, she's not the strongest against shield + she doesn't have the easiest time finishing stocks off, so this would be relatively fine if it weren't for...
2) Her freaking counter. Any other counter in the game, regardless of how strong (even Corrin's) is balanced by the fact that their power is relative to what hit them. Ganon's Warlock Punch? You're gone. A Yoshi up tilt? You're gonna be fine. Bayo's on the other hand doesn't implement this logic, so a random jab or up tilt can literally get someone punished by 2 smash attacks in a row, freezing up options while giving Bayo free room to do nearly whatever's on her mind.
How does one deal with all her mobility AND the threat of getting sucker punched while in slow motion for the entirety of a match? This **** is annoying beyond belief, and the threat of that counter makes fighting her significantly different from fighting anyone else in the game...in a bad way.
1) Bayo's combos do a CRAP TON of damage. Sheik is at least balanced out by the fact that she does like 5 damage a hit. Bayo can do relatively simple combos, or even default combos in the game like f-air X 3, and rack up a ton of damage quickly (Not saying Bayo is brain dead to use. I'm just saying that much of what she does racks up % rather quickly). Yea, she's not the strongest against shield + she doesn't have the easiest time finishing stocks off, so this would be relatively fine if it weren't for...
2) Her freaking counter. Any other counter in the game, regardless of how strong (even Corrin's) is balanced by the fact that their power is relative to what hit them. Ganon's Warlock Punch? You're gone. A Yoshi up tilt? You're gonna be fine. Bayo's on the other hand doesn't implement this logic, so a random jab or up tilt can literally get someone punished by 2 smash attacks in a row, freezing up options while giving Bayo free room to do nearly whatever's on her mind.
How does one deal with all her mobility AND the threat of getting sucker punched while in slow motion for the entirety of a match? This **** is annoying beyond belief, and the threat of that counter makes fighting her significantly different from fighting anyone else in the game...in a bad way.
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