BlackCephie
Smash Journeyman
- Joined
- Dec 8, 2014
- Messages
- 203
So I made this thread specifically to point out the true nature of Bayo's mobility potential. Id like to first point out NinjaLinks Bayo play.
http://youtu.be/McZy-5FJhGA
For all those that constantly refer to Bayonetta as being slow or lacking mobility, take yourself out of standard smash movement mindset and consider how ridiculously good After Burner kick and Witch Twist are at getting Bay around the map. These two moves allow her to not only move quickly, but also set her opponents up for combos and baits. It makes her way less predictable and much harder to punish.
http://youtu.be/9WvF03vcFWg
Not to mention the fact that neither ABK or WT put her in freefall. The technique of using these two moves not just for damage but also as additional movement options may be one of her strongest techniques in terms of compensating for her run speed. Note how NinjaLink is able to mix in nair and dtilt to box out opponents on the ground before jetting back into the air seamlessly.
http://youtu.be/fdyBx4aq0To
By dancing around through the air NinjaLink is essentially able to nullify Shiek's ground speed and keep her in a state of confusion. You can also witness this against other characters in the other Nebulous Prime 26 NinjaLink matches.
I made this a seperate thread because I feel that this could be one of the most important techniques to master for Bayonetta mains and shines a keystone in any Bayo playstyle, and wanted it to standout for people just picking up Bayonetta or stuck trying to figure out how to use her in neutral.
http://youtu.be/McZy-5FJhGA
For all those that constantly refer to Bayonetta as being slow or lacking mobility, take yourself out of standard smash movement mindset and consider how ridiculously good After Burner kick and Witch Twist are at getting Bay around the map. These two moves allow her to not only move quickly, but also set her opponents up for combos and baits. It makes her way less predictable and much harder to punish.
http://youtu.be/9WvF03vcFWg
Not to mention the fact that neither ABK or WT put her in freefall. The technique of using these two moves not just for damage but also as additional movement options may be one of her strongest techniques in terms of compensating for her run speed. Note how NinjaLink is able to mix in nair and dtilt to box out opponents on the ground before jetting back into the air seamlessly.
http://youtu.be/fdyBx4aq0To
By dancing around through the air NinjaLink is essentially able to nullify Shiek's ground speed and keep her in a state of confusion. You can also witness this against other characters in the other Nebulous Prime 26 NinjaLink matches.
I made this a seperate thread because I feel that this could be one of the most important techniques to master for Bayonetta mains and shines a keystone in any Bayo playstyle, and wanted it to standout for people just picking up Bayonetta or stuck trying to figure out how to use her in neutral.
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