SonicNKnux
Smash Apprentice
This was the most optimized version I could come up with before the opponent has any real time to react:
Dtilt>Fair 1,2>ABK>rev downABK>Fair 1,2>WTwist>jump>WTwist.
1st attempt done flawlessly
2nd attempt the second hit on fair missed which is why DK didn't KO
3rd attempt done flawlessly
4th attempt DK DI'd out before I could connect with the second WTwist
The combo can also be started from a dthrow>dtilt or utilt>fair string.
I've found the hardest moves to connect with are the reverse downward ABK and the second WTwist; that said with more practice I'll be able to connect with ABK more consistently.
So far, I've only tested this on DK, Mario, my own main Palutena, and Bayonetta herself all on the same stage.
After multiple attempts Mario is able to escape before the second WTwist connects,
Bayonetta can WTime out of the string before the first WTwist,
and Palutena's slow fall speed allows her to DI out of the string before and after the reverse ABK connects.
I was however able to KO Mario from the middle platforms on Battlefield. It's possible that other characters can be KO'd from platforms on other stages as well. In addition, the opponent can still be KO'd in the same manner at higher percentages like around 40%, you just need to connect with the first ABK and continue from there.
More testing needs to be done, but tell me what you think.
Dtilt>Fair 1,2>ABK>rev downABK>Fair 1,2>WTwist>jump>WTwist.
1st attempt done flawlessly
2nd attempt the second hit on fair missed which is why DK didn't KO
3rd attempt done flawlessly
4th attempt DK DI'd out before I could connect with the second WTwist
The combo can also be started from a dthrow>dtilt or utilt>fair string.
I've found the hardest moves to connect with are the reverse downward ABK and the second WTwist; that said with more practice I'll be able to connect with ABK more consistently.
So far, I've only tested this on DK, Mario, my own main Palutena, and Bayonetta herself all on the same stage.
After multiple attempts Mario is able to escape before the second WTwist connects,
Bayonetta can WTime out of the string before the first WTwist,
and Palutena's slow fall speed allows her to DI out of the string before and after the reverse ABK connects.
I was however able to KO Mario from the middle platforms on Battlefield. It's possible that other characters can be KO'd from platforms on other stages as well. In addition, the opponent can still be KO'd in the same manner at higher percentages like around 40%, you just need to connect with the first ABK and continue from there.
More testing needs to be done, but tell me what you think.
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