shadowdude
Smash Apprentice
I didn't see a thread for this so here's one. If there are any changes post them here
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Well if you or someone else gets the exact percent change I'll add themTons of her moves got a 1% nerf like the fair combo and i think gorunded side b and up b
Yeah that's what I'm saying. I feel the endlag (and speed?) got buffed. I really don't think its placebo. I've noticed this first during Pink Fresh's bout with Nairo earlier today.Ok I really feel like dash attack was changed,am I crazy?is this placebo? I feel like I can act out of it sooner
Everything does the exact same damage as before. My long 50-60 damage combos do the exact same amount of damage in training mode as before. Also, that combo never did 49 in total and I don't even get bair to combo after that most of the time.First of all, hi! I'm new here in Smashboards!.
I've been maining Bayo since release and definitely her dash has less endlag, since a lot of people have been mentioning it. Second, I've noticed that Witch Twist has slightly more endlag (placebo) and people keep saying that deals less damage (before patch, the standard Heel Slide -> Witch Twist -> 2ABK -> Bair combo did 49 in total and now it does 44). I can't tell which move got nerfed but seems that points to WT.
I think that her Fair is still the same....yes and yes, her combos keep working though (thank god)
And can anyone confirm that fair 123 does 12 now and that full heel slide does 14 now?
No one has confirmed it yet but its pretty obvious that you can act out of dash attack quicker. If it has always been that way no way would it be considered a bad move.I think that her Fair is still the same....
I really didn't like these nerfs that happen to Bayonetta. She not like she was in the pre-patch and I feel like Bayonetta is even harder to play after the nerfs lol. Also, did anything change with Bayonetta's Dash Attack?
unless you count that her smash attack kills now 2-5% lower than normal, it shouldnt be any problem! she is just the same now as I have play her before!Honestly, not counting less time to confirm off Witch Time (you can still kill off it easy) and you cant spam it as often (if you were into that kind of thing) she is the same thing. Side-B was already punishable by grabs before and it was risk/reward anyways. Bayonetta is perfectly fine still, chill for those who are worried.
I def agree with this. I also have something to say about the dair issue. On some stages like smashville and FD(only ones I've tested/seen it done on), you can still recover if you don't short hop over ledge. I've been able to do it with the double jump cancel witch twist as well as without it by finishing the recovery with an abk(more riskier though). Has anyone else here done this and if so have you found any other stages this works on?Honestly, not counting less time to confirm off Witch Time (you can still kill off it easy) and you cant spam it as often (if you were into that kind of thing) she is the same thing. Side-B was already punishable by grabs before and it was risk/reward anyways. Bayonetta is perfectly fine still, chill for those who are worried.
^thisThese changes to bayo really don't mean anything. Weirdly enough I think the Dair change hurts the most, it's still a pretty effective edge guard, and jump backwards dair is still great at catching those 2 frames of ledge grab vulnerability, but now my go to edgeguard is nair, and I only use dair when I'm above someone and I make a really hard read on an air dodge. This is still the insanely powerful landing hitbox that remains unchanged, so we still have it as a great on stage tool. Drop through platform dair is still a great mixup against players inexperienced with the matchup. Aside from that, nobody should be using witchtime more than once or twice a match anyway, so the change doesn't really affect us, and the heel slide change is meaningless since all the good players in my region started to grab me out of it anyway (even without the kick). It wasn't safe to begin with, and now it's even less so. It's still a really good option at covering getup options, mixups off of short hop nair, and tech chases. Bayo made it out fine this patch. The only thing that really got nerfed was just one of her many really good edge guarding tools.
bayonetta was one of the first that got datamined. the only thing that isnt really "datamined" is FAF and start/endlag as they supposely doesnt have any commands by defaultI've been hearing reports of things like damage nerfs, etc.
I've got some of the confirmed stuff already, but with such a big following, I'm surprised there aren't more people doing hard searching for changes!
I'll be adding changes in the data thread when I have them all together and confirmed.
So losing her best kill confirm would be worth some lame low % combo and a cheesy edgeguard move?I'd be 100% Ok if Witch time got nerfed a ton and Side b + dair stayed the same.
I lost my favorite followup out of side b (nair)
Still a great character
The move isn't gone at all, just earlier I killed someone at 30% with it by setting them up for a dair spike after back airing them, and in the few hours I played today I can thank probably around 20-30% of my kills to witch time, about what it was before. Only difference is, the move isn't as safe or as spammable anymore (though, arguably it wasn't that spammable to begin with, everyone in my region got really good at punishing it). I still use witch time almost the exact same way I've always used it, nothing really changed. The extra end lag sucks, but the startup hasn't changed, so as long as you still make the right reads or don't flub your off stage Witch time edge guards you should be fine, just don't get predictable with it.So losing her best kill confirm would be worth some lame low % combo and a cheesy edgeguard move?
No.
Heel slide was definitely nerfed to some extent, but the move was already unsafe on sheild. As for combos from heel slide kick into up b, they can jump out or air dodge before you can up b at really early percents if they DI away, but at mid-to-late percents, it's about as good as it's always been. Also definitely don't treat her heel slide into up b as her bread and butter. It's not safe on shield at all, and can be brutally punished when playing against the right players. The move is best used for tech chases, mixups, and catching getup options, outside of that I don't touch it too much. Her bread and butter is more her down tilt or up throw into her up b shenanigans. Neither of which got nerfed, so we're good.Is it me or does it seem harder to get the Heel Slide into Witch Twist combo? It use to be her basic bread & butter. It seems like it's been nerfed.
I never said it was. Just that I dont agree that trading witch time length for endlag on 2 moves being worth it.The move isn't gone at all
My bad for misinterpreting what you wrote then!I never said it was. Just that I dont agree that trading witch time length for endlag on 2 moves being worth it.
It's not like the move is even bad now. It just that it isn't spammable and requires you to be more efficient.Just curious -- it seems like most Bayo mains her aren't too worried about her nerfs. I don't really play Bayo a lot (I just do her sick combos in training mode to relieve stress) but to me the Witch time nerf seems pretty significant. She had a lot of really disgusting options out of witch time before (at low %'s especially) and now it barely seems to last long enough to do anything except forward smash.
So why the calm? =p