So, you wanna learn some Koopa Kombos? Hopefully this will give you a better understanding of racking up more damage with these kids. Before we start is that the majority of his combos often end in a fair, but fair is a great move any way so it's not a big deal and all the percentages are estimates and not guaranteed on all characters. Let's begin!
Koopa Clown Kart Jump: This is the combo starter I use the most. After using side B just flick the control stick up or press X/Y. It combos into so many aerials! Kart jump to dair works on majority of the cast from 0%-20%. (We'll get to more dair later) Kart jump to fair works on the cast from 20%-60%. Kart jump to uair is a consistent kill setup on some of the cast at around 150% and works on the rest from 30%-130%! A HUGE kill setup which is very picky is Kart jump to up B hammer from around 90%-105%. Kart jump to bair also works at the same percent as Kart jump to dair as well.
Mechakoopa: This is probably one of the best stage-controlling projectiles in the game. When a person is hit with it they go straight up. This can be followed up with pretty much any aerial as long as you are fast enough. You can also aim a cannonball to hit the target as well but it takes some practice.
Dair: NOTE: USE WITH CAUTION DUE TO LANDING LAG. The last hit is all that matters. Dair to dash attack works from about 0%-30%. Dair to fair surprisingly works from around 15%-60%.
Utilt: I don't use this move that much but it is a combo starter. Utilt to Usmash or another utilt works at really low percents and utilt to uair works from about 20%-60%.
That's about all I have, do you guys have any combo starters? Did I do something wrong? Tell me!
Koopa Clown Kart Jump: This is the combo starter I use the most. After using side B just flick the control stick up or press X/Y. It combos into so many aerials! Kart jump to dair works on majority of the cast from 0%-20%. (We'll get to more dair later) Kart jump to fair works on the cast from 20%-60%. Kart jump to uair is a consistent kill setup on some of the cast at around 150% and works on the rest from 30%-130%! A HUGE kill setup which is very picky is Kart jump to up B hammer from around 90%-105%. Kart jump to bair also works at the same percent as Kart jump to dair as well.
Mechakoopa: This is probably one of the best stage-controlling projectiles in the game. When a person is hit with it they go straight up. This can be followed up with pretty much any aerial as long as you are fast enough. You can also aim a cannonball to hit the target as well but it takes some practice.
Dair: NOTE: USE WITH CAUTION DUE TO LANDING LAG. The last hit is all that matters. Dair to dash attack works from about 0%-30%. Dair to fair surprisingly works from around 15%-60%.
Utilt: I don't use this move that much but it is a combo starter. Utilt to Usmash or another utilt works at really low percents and utilt to uair works from about 20%-60%.
That's about all I have, do you guys have any combo starters? Did I do something wrong? Tell me!