Jdaster64
Smash Ace
- Joined
- Feb 29, 2012
- Messages
- 668
- Location
- New Donk City
- NNID
- Jdaster64
- 3DS FC
- 4141-3026-8303
- Switch FC
- SW 7540 0069 7907
So, I'm a bit confused about how knockback is calculated. I'm familiar with the Base Knockback and Knockback Scaling values in PSA and such (ignoring Weight Knockback for sake of simplicity), but I don't know how exactly they affect the launch speed.
My best guess at a bare-bones formula (no stale moves or external factors) is something like:
d*b + d*D*g/w
where d is the damage the move does, D is the total damage on the target after the move is executed, b is the base knockback value, g is the knockback growth value, and w is the weight of the target.
Am I on the right track, or is this all totally off? I could probably figure this out myself given enough time through editing stuff in PSA, but I wanted to see if I could get this verified here first.
Alternatively, I don't imagine there's an Action Replay code or such that shows the launch speed of the last move used by a given character?
My best guess at a bare-bones formula (no stale moves or external factors) is something like:
d*b + d*D*g/w
where d is the damage the move does, D is the total damage on the target after the move is executed, b is the base knockback value, g is the knockback growth value, and w is the weight of the target.
Am I on the right track, or is this all totally off? I could probably figure this out myself given enough time through editing stuff in PSA, but I wanted to see if I could get this verified here first.
Alternatively, I don't imagine there's an Action Replay code or such that shows the launch speed of the last move used by a given character?