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Bandana Dee, the Spear Master! (v(- ' ' -)>↑ ~ Dee wait is killing us...

Do you want Bandana Dee in SSB4?


  • Total voters
    1,315

Shadow Keebey

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I put a Melee G&W emoticon at the end of a post 99% of the time (the other 1% is a combination of Brawl and 4 G&W emoticons). Usually green, since that's the color I use, but in some cases, I use other colors. :)
Is there a reason for Melee G&W over Brawl & Smash 4 G&W?

:233:
 

Furret24

Smash Master
Joined
Feb 28, 2015
Messages
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Is there a reason for Melee G&W over Brawl & Smash 4 G&W?

:233:
I was originally going to have a Furret emoticon along with a Game and Watch emoticon at the end of my posts. I thought it would be weird to have both emoticons facing the same direction, so I chose Melee G&W.

Then I realized the Furret emoticon was ugly.

The Melee Game and Watch emoticon stuck though.


Here's a crappy drawing to go along with this post.

 

Wolfie557

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I am thinking about the idea of waddle dee being a palutena, and representing the waddle dees in general. Maybe having a bunch of waddle dee powers...
That would be interesting. Tho I think perhaps it should be his Spear being the main thing but use some other abilities from other waddle dees. Because spear-only may not be the best thing. Idk.
 

Chandeelure

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Maybe, just maybe, we will have something next week because most updates happen every 30 days and the last relevant update (not the Diddy glitch one) was 22 days ago, so... Bandana Friday confirmed.
 
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Haydossy

Smash Journeyman
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Aug 25, 2013
Messages
465
Honestly, Nintendo needs to cut the bull****. Iwata died. I get that. But it's been 3 months! They're keeping their fans in the dark without any information whatsoever and that's just unacceptable. Even if they just said "We're working on future content for Smash Bros." or something, I'd be fine, but they haven't even acknowledged the ballot's closing at all! It's times like this when it sucks to be a Nintendo fan.
 

Tortilla Noggin

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I'd hope so, but I wouldn't count on it. Even if they do though, it might not end up a good way, have you guys seen :4pacman:'s costumes?
But all the cool kids fight wearing plaid oven gloves! :p

The fact we didn't get a Ms. Pac-Man alt still shocks me. I GUESS it's because they wouldn't be able to edit the "pizza" form of the attacks to match but I don't think fans would be upset about that....
I went into this when the same came up in the K. Rool thread a few weeks ago (and provided citations there), but to keep it brief, this is because whilst Namco do own Ms. Pac-Man, they are required to pay royalties to General Computer Corporation every time her game, merchandise featuring her, etcetera, is released.

GCC is the company who created Crazy Otto, a Pac-Man hack which was sold to Midway (Namco's US distributor in the 1980s), who turned it into Ms. Pac-Man and eventually handed the rights to her over to Namco. Royalties from Ms. Pac-Man sales had to be paid from the off, and future court findings, made after Midway created further unauthorised sequels, also found that GCC created "the concept of a Pac-Family" and were due royalties for spin-offs and merchandise featuring Pac-Man's family as well.

This is why you don't see Ms. Pac-Man very much, and why she's not an alt for Pac-Man in Smash.

A similar situation exists with some elements from Pac-Land, too, as Namco licensed parts of Hanna-Barbera's licensed Pac-Man cartoon for that game, including the theme music and the ghost designs - that's a whole other story, though, but it's why those elements are sadly absent from Smash Wii U's Pac-Land stage.

It's pretty crazy, and would never happen in the field of video games and video game character licensing nowadays. :laugh:

I would include a :094: at the end of my every post, but I don't because:
1. I'll forget it anyway.
2. KingShadow already does it (although he changed it to :007: at some point, don't know which one he is using now)
I just sign my PMs with :4dedede:. I think adding it into my forum posts would make them look cluttered, seeing as I already have a signature anyway. :laugh:

Question time: How likely it is that we get a RtDL style Kirby game for Wii U?
I hope we do. I don't know if we will or if they'll opt for another 3DS installment, though. I would prefer a 3DS title, to be honest. :p

Now the real question is, when will HAL be able to perfect a formula for Kirby to make the shift to 3D?
Even all these years on, people (actually not referring to yourself here even though I'm quoting you, Feelicks - it's just something I see all over the place and your post makes me think of it :laugh:) frequently make the mistake of thinking that "making the shift to 3D" is something that should or must be done for platformers, but it would be a poor idea for the Kirby series to have such a game in it.

3D platformers consistently sell less than 2D ones due to being less mechanically interesting and a lot more sparse, and they are by their very nature far less accessible - when accessibility is the series' entire reason for existing in the first place, it just doesn't add up. :p

When it does poorly, it would also end up as ammo for those who mistakenly think that that the Kirby series is small and deserves no more representation in crossovers, and it could endanger future installments as well - just look at what happens to other Nintendo series that don't sell well. Whilst Kirby is far from being in the same small-time-selling situation as Star Fox, F-Zero, Metroid, Chibi-Robo!, and so on, it would be very bad for him to end up there.

EDIT: And look what happened with Air Ride. No more Kirby racers since, putting that specific spin-off avenue into the F-Zero boat.

Id like to say, I think the best way to make Bandana Dee stand out, is to implement a true system of trajectory and force within his spear. We have no characters based on altered/calculated skill in projectiles: If his spear required the player to master its use of physics, it would not only keep the character true to himself, but take a simple concept and make it very fun; after all, Little Mac is extremely unique, and he only punches.
An "easy to pick up, difficult to master" sort of thing? It does sound fun, though it could make him a bit divisive. I like the idea, though, as that would live up to him being a character you shouldn't underestimate. :grin:

I am thinking about the idea of waddle dee being a palutena, and representing the waddle dees in general. Maybe having a bunch of waddle dee powers...
Bandana Dee a god, confirmed?

I can't believe this week will end without news.
Well, we've got virtual confirmation of more Super Mario series Amiibo via the new Mario Tennis Ultra Smash news, at least. :laugh:

Honestly, Nintendo needs to cut the bull****. Iwata died. I get that. But it's been 3 months! They're keeping their fans in the dark without any information whatsoever and that's just unacceptable. Even if they just said "We're working on future content for Smash Bros." or something, I'd be fine, but they haven't even acknowledged the ballot's closing at all! It's times like this when it sucks to be a Nintendo fan.
It takes a long time to reorganise after the passing of an important person, big company or not. Don't forget, they're not a faceless entity - the company is made up of human beings.
 
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Tortilla Noggin

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Those are all fair points.

How well did Air Ride sell anyway?
I don't know where to find exact numbers regarding Kirby Air Ride, but it can be inferred that they weren't anywhere near what was expected, because not only did we never see another Kirby racer, but when Kid Icarus Uprising was getting flack a few years ago, Sakurai mentioned how poorly-received Air Ride was (I believe this with the implication that this was unjust, which I agree with - Air Ride deserved a lot better).

I always wondered how the N64 title that Kirby Air Ride was derived from, Kirby's Air Ride (yep, the apostrophe and "s" differentiate them :laugh:), would have turned out. I was really looking forward to that one back in the day.
 

Furret24

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Those are all fair points.

How well did Air Ride sell anyway?
"Kirby Air Ride sold 422,311 copies in Japan and 750,000 in the United States."
- Wikipedia (Which means it's probably fairly inaccurate, but either way, these are terrible sells for a 1st party game)

 
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D

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I don't know where to find exact numbers regarding Kirby Air Ride, but it can be inferred that they weren't anywhere near what was expected, because not only did we never see another Kirby racer, but when Kid Icarus Uprising was getting flack a few years ago, Sakurai mentioned how poorly-received Air Ride was (I believe this with the implication that this was unjust, which I agree with - Air Ride deserved a lot better).

I always wondered how the N64 title that Kirby Air Ride was derived from, Kirby's Air Ride (yep, the apostrophe and "s" differentiate them :laugh:), would have turned out. I was really looking forward to that one back in the day.
"Kirby Air Ride sold 422,311 copies in Japan and 750,000 in the United States."
- Wikipedia (Which means it's probably fairly inaccurate, but either way, these are terrible sells for a 1st party game)
Ouch. No wonder Sakurai didn't work on the series afterward too. Uprising also underperformed in sales, which bums me out.
 

pupNapoleon

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Ouch. No wonder Sakurai didn't work on the series afterward too. Uprising also underperformed in sales, which bums me out.
Sakurai never made sequels for them because he does not enjoy making sequels, as he has outright said numerous times; he was coerced into nearly every Smash sequel.

Not many Kirby concepts get sequels- Kirby has been all over the board in gameplay, far too numerous to even get into in such brevity; it isnt as if Kirby's Air Ride is the sole game in such a pickle.
 

Tortilla Noggin

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"Kirby Air Ride sold 422,311 copies in Japan and 750,000 in the United States."
- Wikipedia (Which means it's probably fairly inaccurate, but either way, these are terrible sells for a 1st party game)
Thanks man. That's about what I'd heard said, though I couldn't put my hands on the numbers. :laugh:

I would've played it, but the control scheme is terrible.
The default scheme is very unwieldy and incredibly bad for the wrists (it amazes me that Sakurai, who is well-known to have shoulder/arm problems, designed this :laugh:), but it has a full remapping option in-game. I set up an unusual one that worked out really well for me, and I thoroughly enjoyed the game after that. It's definitely one of the best games I've ever played in spite of the huge control scheme flaws.

Not many Kirby concepts get sequels- Kirby has been all over the board in gameplay, far too numerous to even get into in such brevity; it isnt as if Kirby's Air Ride is the sole game in such a pickle.
That is true, but there are at least some staple ideas that have been revisited, usually involving turning Kirby into a ball. It would definitely be nice to see racing revisited at some point.

I want to drive around Castle Dedede as Dedede on his Wheelie Bike and crash out through the roof! :laugh:
 
D

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Guest
So guys, my tournament is tomorrow night. Been training for two weeks and the moment's finally come.

Time to show Orlando what the King of Dream Land's made of. B)
 

pupNapoleon

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That is true, but there are at least some staple ideas that have been revisited, usually involving turning Kirby into a ball. It would definitely be nice to see racing revisited at some point.

I want to drive around Castle Dedede as Dedede on his Wheelie Bike and crash out through the roof! :laugh:
I truly do not know to what you refer- Kirby turning into a ball is no where on my list of 'things I associate with Kirby.'
 

wizardto1

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I would've played it, but the control scheme is terrible.
I loved the game but as a left-hander, I was practically forced to use my thumb for it and man would be numb after a few chapters or online battles.
 
D

Deleted member

Guest
Don't pick Dedede, pick Sheik! :troll:
Dude, I eat Sheiks for breakfast. One of the guys from my crew plays Sheik and he got training from friggin' ZeRo and I still beat him with Dedede. I don't know how but I did it. I'm probably one of the few people who thinks D3 can hold up well in that matchup lol
 

Furret24

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Dude, I eat Sheiks for breakfast. One of the guys from my crew plays Sheik and he got training from friggin' ZeRo and I still beat him with Dedede. I don't know how but I did it. I'm probably one of the few people who thinks D3 can hold up well in that matchup lol
Maybe he has issues with Dedede (I overestimate his lag a lot), since Sheik vs Dedede is pretty easy, if very boring (Sheik will have to land 50 attacks just to kill Dedede once. Sheik can combo Dedede into oblivion.

Still, good luck. I'm not old enough (or good enough) to enter a tournament.
 
D

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Guest
Maybe he has issues with Dedede (I overestimate his lag a lot), since Sheik vs Dedede is pretty easy, if very boring (Sheik will have to land 50 attacks just to kill Dedede once. Sheik can combo Dedede into oblivion.

Still, good luck. I'm not old enough (or good enough) to enter a tournament.
Thanks a lot, man. I'll do my best.

Not to mention needles can't stop Gordos. Dedede's survivability is also a huge factor in the matchup, so even though he can get combo'd he can retaliate and put major hurt on Sheik. But eh, this ain't the Dedede boards so I'll stop.
 

Tortilla Noggin

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So guys, my tournament is tomorrow night. Been training for two weeks and the moment's finally come.

Time to show Orlando what the King of Dream Land's made of. B)
Good luck, Feelicks! Go show 'em what-for!

Dedede! Dedede! Dedededededede!

I truly do not know to what you refer- Kirby turning into a ball is no where on my list of 'things I associate with Kirby.'
The following Kirby games all use the concept of Kirby being turned into a ball. Some of them are follow-ups to older titles.

Kirby's Pinball Land (Game Boy)
Kirby's Block Ball (Game Boy)
Kirby's Dream Course (SNES)
Kirby no Omochabako - Arrange Ball (Satellaview)
Kirby no Omochabako - Rally Ball (Satellaview)
Kirby no Omochabako - Baseball (Satellaview)
Kirby no Omochabako - Cannonball* (Satellaview)
Kirby no Omochabako - Guruguru Ball (Satellaview)
Kirby no Omochabako - Pachinko (Satellaview)
Kirby no Omochabako - Pinball (Satellaview)
Kirby Canvas Curse (DS)
Kirby and the Rainbow Curse (Wii U)

*Yes, there is indeed a Kirby game where giant mechs spit Kirbys at each other as cannonballs.

I think that that's all of them, and if it's not all of them, it's certainly most of them. And of course, there's the Ball ability in Kirby's Adventure, as well. :)

Dude, I eat Sheiks for breakfast. One of the guys from my crew plays Sheik and he got training from friggin' ZeRo and I still beat him with Dedede. I don't know how but I did it. I'm probably one of the few people who thinks D3 can hold up well in that matchup lol
I'm not the only one who finds this match-up to not be as bad as others say it is?! Wow, just wow. :laugh:

You're gonna go far - you obviously know Dedede well. Again, good luck. :)
 
D

Deleted member

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Thanks, Cornwrap Brain! (ayyy geddit?) I'll do my best. I've sat out on using Kirby in this tourney for now, but I've settled on my backups: Meta Knight, Toon Link, Mr. Game & Watch and Wario. I will make all the Ness' there cry.
 

Tortilla Noggin

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Cornwrap Brain! (ayyy geddit?)
Haha, I do, but the question is, do you know the meaning behind the name "Tortilla Noggin"? :laugh: It's actually really closely-related to the Kirby series.

Believe it or not, it's an opportunity for me to talk really obscure Kirby trivia, and the thread's been so quiet lately due to the lack of news that I'd love to do so. :laugh:
 
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D

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Haha, I do, but the question is, do you know the meaning behind the name "Tortilla Noggin"? :laugh: It's actually really closely-related to the Kirby series.

Believe it or not, it's an opportunity for me to talk really obscure Kirby trivia, and the thread's been so quiet lately due to the lack of news that I'd love to do so. :laugh:
I wanna know. It actually sounds very interesting.
 

Hypernovaguy64

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That moment when literally no one acknowledges the fact that you know ho to play Porky's Theme and Gourmet Race on the Saxophone, AFTER YOU'VE PLAYED IT FOE THEM.
(I doubt anyone has these moments.)

Seriously, though. When is the next Direct? I'm NintenDEEhydrated. #DoublePuns
 

Tortilla Noggin

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I wanna know. It actually sounds very interesting.
Alright! :grin:

We all know that Kirby's original name prior to the release of the game that ultimately became Kirby's Dream Land/Hoshi no Kirby, was Popopo. This is very well-known.

The observant will have noticed that the rest of the original triple-syllabic naming scheme still remains in the game. HAL guest-stars Lolo and Lala had their names lengthened to Lololo and Lalala, and of course, there's Dedede as well. Also, the name used for the region on Popstar that we call Dream Land is, instead, Pupupu Land in Japan.

But why did they choose this? I discovered this entirely by accident when searching for Dedede merchandise on eBay. :laugh:

When doing so, I encountered a book from France - "Made in OuLiPo - Le Popopo et le Dedede et La Tortilla du Ciboulot". THIS was where the names Popopo and Dedede came from! Now, my French is incredibly bad, so I had to employ Google Translate to learn more, and as far as I can tell, it's some sort of set of rules for aiding in creating fiction where, partly, you take portions of words to create other words, in which "the Popopo" and "the Dedede" are considered "the essential ingredients".

From this, we can also see how they got the name of Pupupu Land. In Japan, "puyo" is an onomatopoeia meaning "soft and squishy", which is a description that can easily and fairly be used for Dream Land's cute and cuddly residents - "Pupupu" would have come from that.

As for Tortilla Noggin, well, when I was Google Translating the info on the book, I Google Translated the title first. It's simply the next name in the sequence. :laugh: "Made in OuLiPo - The Popopo and the Dedede and the Tortilla Noggin".
 
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D

Deleted member

Guest
Alright! :grin:

We all know that Kirby's original name prior to the release of the game that ultimately became Kirby's Dream Land/Hoshi no Kirby, was Popopo. This is very well-known.

The observant will have noticed that the rest of the original triple-syllabic naming scheme still remains in the game. HAL guest-stars Lolo and Lala had their names lengthened to Lololo and Lalala, and of course, there's Dedede as well. Also, the name used for the region on Popstar that we call Dream Land is, instead, Pupupu Land in Japan.

But why did they choose this? I discovered this entirely by accident when searching for Dedede merchandise on eBay. :laugh:

When doing so, I encountered a book from France - "Made in OuLiPo - Le Popopo et le Dedede et La Tortilla du Ciboulot". THIS was where the names Popopo and Dedede came from! Now, my French is incredibly bad, so I had to employ Google Translate to learn more, and as far as I can tell, it's some sort of set of rules for aiding in creating fiction where, partly, you take portions of words to create other words, in which "the Popopo" and "the Dedede" are considered "the essential ingredients".

From this, we can also see how they got the name of Pupupu Land. In Japan, "puyo" is an onomatopoeia meaning "soft and squishy", which is a description that can easily and fairly be used for Dream Land's cute and cuddly residents - "Pupupu" would have come from that.

As for Tortilla Noggin, well, when I was Google Translating the info on the book, I Google Translated the title first. It's simply the next name in the sequence. :laugh: "Made in OuLiPo - The Popopo and the Dedede and the Tortilla Noggin".
That... is actually pretty friggin' amazing. I wish my name had a backstory like that lmao. Mine is just a play on words on my irl name (Felix) that one of my friends called me and it's stuck as a nickname.
 
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