I decided to make a moveset after MisterVideoGaming brought up Bandanna Dee's moveset, and I would like feedback, it's very appreciated if you do so:
Bandanna Dee
Bandanna Dee is character who wields his long-ranged spear, his playstyle is pretty similar to Marth, the only differences is that his spear has greater melee range who has a much easier time hitting at the sweet spot than him, but lacks the wide surround range Marth covers and the speed (It's on par with Kirby) and has a deadly projectile. In general, the best Dee players must be cautious as they approach the opponent, because one move can leave Bandanna Dee open.
Jab: Bandanna Dee jabs his spear to the opponent; the first part of the jab is good in melee range and you can pull the opponent to you to do the second part of his jab, the fury spear combo. It does decent enough damage, although there is no sweet spot involved in this attack.
F-Tilt: Bandanna Dee swipes his spear at a slight downward diagonal direction with great melee range. The starting lag is there, and the sweetspot is involved; however, if it hits anywhere that's not the tip, it will do minimal damage and knockback.
Dash Attack: Bandanna Dee thrusts his spear forward, a good attack that does relatively good knockback at the opponent, but has shorter melee range than the rest of his attacks.
U-Tilt: Bandanna Dee thrusts his spear upward in a "J" motion, this can be connected to do a two hit combo if the opponent is near.
D-Tilt: Bandanna Dee sweeps his spear across the ground, it does relatively good damage and knockback as F-Tilt, but also has the same problems with doing minimal damage and knockback if not done at sweetspot.
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Neutral-Air: Bandanna Dee circles his spear surrounding him to prevent him from attacks from multiple opponents. The sweetspot is not involved in this move.
*Note: Every aerial attack aside from neutral air has starting lag and a sweetspot from this point on.
F-Air: Bandanna Dee thrusts his spear forward, has great range and does great knockback.
U-Air: Bandanna Dee thrusts his spear upward, has great range and does great knockback.
D-Air: Bandanna Dee thrusts his spear downward, has great range and does good knockback, no meteor smash.
B-Air: Bandanna Dee thrusts his spear upward, has great range and does good knockback.
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*Note: Every Smash Attack has starting lag too except D-Smash.
F-Smash: Bandanna Dee mildly thrusts his spear forward, does great damage and knockback, and has good range.
U-Smash: Bandanna Dee mildly thrusts his spear upward, does great damage and knockback, and has good range.
D-Smash: Bandanna Dee spins his spear at a lower altitude at both sides of the ground, does good damage and knockback, but slightly less range than the other Smash attacks.
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*Note: Almost of his throws except U-Throw do minimal knockback in general, some can be used to set up combos.
F-Throw: Bandanna Dee throws his opponent forward, can set a combo with F-tilt of D-tilt.
U-Throw: Bandanna Dee tosses his opponent in the air and stabs them with the spear.
D-Throw: Bandanna Dee throws his opponent to the ground and leaves them in the air to set up a combo with U-tilt.
F-Throw: Bandanna Dee throws his opponent forward, can set a combo with F-tilt.
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Neutral-B: Spear-Throw: Bandanna Dee throws his spear straightforward at incredible speed that easily kills lightweights near 90%. However with the cost of the speed and power means he'll lack the ability to do any moves involving his long spear for a while. Pretty much all of his normal attacks and his recovery will be of no use.
Side-B: Mini Spear-Throw: Bandanna Dee throws a shorter set of spears that do less damage and goes less farther at a slower speed, this is pretty much the go to move if you want to keep away from the opponent or if you want your long spear to come back after using the regular spear throw.
Down-B: Parasol: Bandana Dee covers himself with the parasol that can reflect projectiles and also do damage if an opponent comes near. This can be used forever, but it cannot protect against melee attacks unless used at the start of the attack.
Up-B: Spear-Copter: Bandanna twirls his spear at undefinable speed to recover a short vertical boost and a longer time to move horizontally. He's able to control the angle of his recovery too, but he becomes very vulnerable once the the recovery move is over. This is also a nice move to set up combos after setting up an aerial. The sweet spot still applies here; the melee range is shorter, but can easily become a devastating attack too.