Link to original post: [drupal=677]Balancing Pit[/drupal]
Pit seeks to use flexible projectiles and safe attacks to easily build damage on opponents.
Pit has difficulty against characters that can outrange him, and those that can break through his recovery to gimp him.
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+ Arrows grow in damage with time.
+ Increase glide speed.
+ Increase knockback on glide attack.
Well, those gimmicky loop arrows have a point now; I hope the Pit mains are happy. Seriously though, he's pretty much the same, no need to change Pit... Just one more pretty-much-balance-as-is character.
Pit seeks to use flexible projectiles and safe attacks to easily build damage on opponents.
Pit has difficulty against characters that can outrange him, and those that can break through his recovery to gimp him.
<!--break-->
+ Arrows grow in damage with time.
+ Increase glide speed.
+ Increase knockback on glide attack.
Well, those gimmicky loop arrows have a point now; I hope the Pit mains are happy. Seriously though, he's pretty much the same, no need to change Pit... Just one more pretty-much-balance-as-is character.