Link to original post: [drupal=675]Balancing Ice Climbers[/drupal]
Ice Climbers seek to leverage the partner to maximize approach options and damage potential.
Ice Climbers have difficulty against characters who can reliably separate them and gimp their recoveries from there.
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+Easy to punish, often worthless dair.
+ Make dair auto-cancel almost instantly.
Obviously, I'm no IC main, but here's my thoughts anyway. Obviously, my grab escape deal wrecks their infinite game... almost! They can still chaingrab, but have to be unpredictable. As consolation, I made dair offer safe passage to the ground. (While still being a mediocre attack.) Dair to d-smash could be scary, and dair becomes a potential tool for safely getting a vulnerable Nana back...
Ice Climbers seek to leverage the partner to maximize approach options and damage potential.
Ice Climbers have difficulty against characters who can reliably separate them and gimp their recoveries from there.
<!--break-->
+Easy to punish, often worthless dair.
+ Make dair auto-cancel almost instantly.
Obviously, I'm no IC main, but here's my thoughts anyway. Obviously, my grab escape deal wrecks their infinite game... almost! They can still chaingrab, but have to be unpredictable. As consolation, I made dair offer safe passage to the ground. (While still being a mediocre attack.) Dair to d-smash could be scary, and dair becomes a potential tool for safely getting a vulnerable Nana back...