Link to original post: [drupal=667]Balancing Falco[/drupal]
Falco seeks to use spammable projectiles and ground options to create effective approaches.
Falco has trouble against characters who can punish or gimp his recovery, or combo him.
Poor Falco has lost his chaingrab under my grab escape mechanic. I honestly think that makes him about right, with no other changes needed. His lasers still give him excellent approach AND defensive spam, and he remains a character with a large number of quick, link-able options with a good reflector to boot. I'd like to see how the Falco's meta-game evolves without the chain-grab before proposing any other changes, unlike Dedede... Not much to see here folks.
Falco seeks to use spammable projectiles and ground options to create effective approaches.
Falco has trouble against characters who can punish or gimp his recovery, or combo him.
Poor Falco has lost his chaingrab under my grab escape mechanic. I honestly think that makes him about right, with no other changes needed. His lasers still give him excellent approach AND defensive spam, and he remains a character with a large number of quick, link-able options with a good reflector to boot. I'd like to see how the Falco's meta-game evolves without the chain-grab before proposing any other changes, unlike Dedede... Not much to see here folks.