Guybrush20X6
Creator of Lego Theory
- Joined
- May 22, 2012
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- Guybrush20X6
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A lot of people on these boards have been wishing for the return of Melee's competitive feel but is that really the best thing for the game? That said, Brawl went so far the other way even those who play casually felt something was off.
The one thing Smash as a whole has going for it other other fighting games is that you don't need to hit buttons within stupidly precise time frames to be effective while also having a deceptive amount of depth involved. And I don't mean wave-dashing.
In Smash a newcomer should have at least a fighting chance against someone more skilled than they are but fights should not be decided by chance alone. Chance should be a factor but enough skill should be sufficient to limit how much chance goes against you.
A good example: Pokeballs. It give anyone the chance to get a legendary and kick ass while skilled players can make use of it as a decent projectile, making even Goldeen worthwhile.
A bad example: TRIPPING. There's no control over it for either player and only allows for a cheap shot. No real skill involved.
What are your thoughts?
The one thing Smash as a whole has going for it other other fighting games is that you don't need to hit buttons within stupidly precise time frames to be effective while also having a deceptive amount of depth involved. And I don't mean wave-dashing.
In Smash a newcomer should have at least a fighting chance against someone more skilled than they are but fights should not be decided by chance alone. Chance should be a factor but enough skill should be sufficient to limit how much chance goes against you.
A good example: Pokeballs. It give anyone the chance to get a legendary and kick ass while skilled players can make use of it as a decent projectile, making even Goldeen worthwhile.
A bad example: TRIPPING. There's no control over it for either player and only allows for a cheap shot. No real skill involved.
What are your thoughts?