Cosmo!
nerf zelda's dsmash
zicore and myself were discussing what would be a fair ruleset for a tourney we want to host. here's what we came up with
this is for 1v1
Options
OFF -One hit kills
OFF -Slow motion (on, off, smart)
OFF -Fast movement
OFF -Display team
ON -No Radar *
ON -No Auto-Aim
ON -No Player Highlight
??? -No Pickup Highlight
* obviously screenlooking would negate this somewhat but that comes with level knowledge which I think is important, so radar off.
Questioning pickup highlight, not that its a huge deal either way.
Arenas
Before each set each player bans 2 levels from the set
Area 52
Base
Car Park
Complex
Facility*
Fortress
G5
Grid
Pipes
Ravine
Ruins
Sewers
Skedar
Temple
Villa
Warehouse
*No stages are autobanned even though Facility leads to massive camping
First level will be RANDOM unless agreed upon. Reset if you random a stage banned. No "Neutral" system but if one was in place, G5/Skedar/Complex/Grid would suffice. There's no random stage options however so this would likely not work.
Weapons
First match each player picks THREE weapons. then each player gets to change ONE of the opponents weapons to "Disabled" (NOT None, as None leaves empty spots on a map, while disabled scatters available weapons throughout the empty spots)
So each game would have four weapons (unless you choose to not ban a weapon for whatever reason).
NO REPEAT WEAPONS! otherwise i could pick Farsight, Farsight, Farsight. oooof.
No weapons are banned. Tricks such as Combat knifing a corpse to **** up their next life is a VALID TACTIC, no weapon johnz
Limits
First to 5 points
10 Minute Timer *
this way you can't camp if you don't have a lead.
* YOU HAVE TO HIT START THE MOMENT "PRESS START" appears. stalling in death screen will cost you the match
Player Handicaps
100% health for all players
Simulants
this could actually get interesting, but I would have them OFF for now. (one normalsim / team would be really strategic using the orders you can give them. will do more testing w/ it)
Counterpicks
Sets are 2/3 (3/5 finals).
Loser picks Arena and 4 weapons. Then winner picks 2 weapons. then they each ban 1 of the opponents weapons (change to disabled)
repeat until set is finished.
Extra Stuff
- Any character combo is ALLOWED! Bring on the alien body/human head combos people!
- i dont care if you want paintball mode or not. preference.
comments / critique wanted! TY!
this is for 1v1
Options
OFF -One hit kills
OFF -Slow motion (on, off, smart)
OFF -Fast movement
OFF -Display team
ON -No Radar *
ON -No Auto-Aim
ON -No Player Highlight
??? -No Pickup Highlight
* obviously screenlooking would negate this somewhat but that comes with level knowledge which I think is important, so radar off.
Questioning pickup highlight, not that its a huge deal either way.
Arenas
Before each set each player bans 2 levels from the set
Area 52
Base
Car Park
Complex
Facility*
Fortress
G5
Grid
Pipes
Ravine
Ruins
Sewers
Skedar
Temple
Villa
Warehouse
*No stages are autobanned even though Facility leads to massive camping
First level will be RANDOM unless agreed upon. Reset if you random a stage banned. No "Neutral" system but if one was in place, G5/Skedar/Complex/Grid would suffice. There's no random stage options however so this would likely not work.
Weapons
First match each player picks THREE weapons. then each player gets to change ONE of the opponents weapons to "Disabled" (NOT None, as None leaves empty spots on a map, while disabled scatters available weapons throughout the empty spots)
So each game would have four weapons (unless you choose to not ban a weapon for whatever reason).
NO REPEAT WEAPONS! otherwise i could pick Farsight, Farsight, Farsight. oooof.
No weapons are banned. Tricks such as Combat knifing a corpse to **** up their next life is a VALID TACTIC, no weapon johnz
Limits
First to 5 points
10 Minute Timer *
this way you can't camp if you don't have a lead.
* YOU HAVE TO HIT START THE MOMENT "PRESS START" appears. stalling in death screen will cost you the match
Player Handicaps
100% health for all players
Simulants
this could actually get interesting, but I would have them OFF for now. (one normalsim / team would be really strategic using the orders you can give them. will do more testing w/ it)
Counterpicks
Sets are 2/3 (3/5 finals).
Loser picks Arena and 4 weapons. Then winner picks 2 weapons. then they each ban 1 of the opponents weapons (change to disabled)
repeat until set is finished.
Extra Stuff
- Any character combo is ALLOWED! Bring on the alien body/human head combos people!
- i dont care if you want paintball mode or not. preference.
comments / critique wanted! TY!