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It's possible. If something is over-powered, it'll probably be nerfed. I look forward to this. c:I was just curious on the thoughts of others if you think that SSB4 will have balance updates after release like most current games?
What would that be?There was a reason Link was nerfed in Brawl.
He was good in Melee. GaspWhat would that be?
He was good in Melee. Gasp
It's very unlikely that a character will be changed that much.I'm not an advocate of balance updates because it may ultimately change a character from head to toe, and we need all the time to master our character.
What Ganondorf mains ?As an example, Ganondorf.
Despite the clamoring for a completely revamped sword-based moveset, he remained a semi-clone in Brawl, largely because Sakurai didn't want to alienate Ganondorf mains from Melee.
Lol?What Ganondorf mains ?
I know what it means, but there are no ganondorf mains in competitive play. People mainly play ganondorf for the enjoyment, would not very rarely choose him as main (mostly by casual gamers)Lol?
Gamondorf mains = Those who play as Ganondorf.
I thought Link was bad in Brawl, but he's pretty good. He's a great brawler who can get up close and has some nice range. So he's great in a big brawl.Link is underpowered in Brawl, and a bit unweildy. There is a reason I decided to use Toon Link (as a secondary) instead.
Ganondorf wasn't bad in Melee, mind you. He's around mid-tier iirc.I know what it means, but there are no ganondorf mains in competitive play. People mainly play ganondorf for the enjoyment, would not very rarely choose him as main (mostly by casual gamers)
I'm aware of that in Melee, I was talking about brawlGanondorf wasn't bad in Melee, mind you. He's around mid-tier iirc.
Then...there would certainly be a couple Ganondorf fans that wouldn't want their main changed in Brawl, yes? Ignoring the fact that Ganondorf is awful in Brawl, that is.I'm aware of that in Melee, I was talking about brawl
Link is combo bait in Melee. He has the perfect fall speed for all the most brutal setups in the game. Link needs subtle yet effective buffs a la Project M.He was good in Melee. Gasp
I'm all for balance patches. Don't forget Miiverse and the soon to be Miiverse tournaments gamer created communities. If there is one thing I've noticed it's that Nintendo really looks at thos Miiverse posts. Why wouldn't they? They are customers who actually paid for the system and the games.
Despite there being a wide range of gamers out there, if someone is broken, then Miiverse will be our best bet to fix em up.
Yeah, because Game Arts is terrible at balancing games.There was a reason Link was nerfed in Brawl.
Then...there would certainly be a couple Ganondorf fans that wouldn't want their main changed in Brawl, yes? Ignoring the fact that Ganondorf is awful in Brawl, that is.
My previous post should have provided you with an anwserI know what it means, but there are no ganondorf mains in competitive play. People mainly play ganondorf for the enjoyment, would not very rarely choose him as main (mostly by casual gamers)
I thought...I thought you were talking about Brawl Ganondorf there.My previous post should have provided you with an anwser
The tier list and competitive Smash are not a reflection of how good or bad a character is. The game is not balanced around 1v1 no items, final destination.Link is combo bait in Melee. He has the perfect fall speed for all the most brutal setups in the game. Link needs subtle yet effective buffs a la Project M.
As far as Ganondorf is concerned, I find he has a very enjoyable and unique play-style. The Dorf basically stands alone in the series as being a highly maneuverable tank with an all around efficient move set (excluding his up-A tilt). Referring to Melee Ganondorf of course, Brawl took him in the opposite direction.
After Brawl he is definitely in need of a serious revamp, but I do hope his Melee play-style makes a return.
That's how it should be. As I see it, presence of items and gimmicky stages only helps reduce the tier gap between characters, so if the game is balanced on a 1-on-1 basis, it will be well balanced for both casual and competitive play.The tier list and competitive Smash are not a reflection of how good or bad a character is. The game is not balanced around 1v1 no items, final destination.
Maybe you worded this wrong, but the presence of randomly occurring items and gimmicky stages only creates the illusion of balance. It's like trying to spray air freshener on a turd.That's how it should be. As I see it, presence of items and gimmicky stages only helps reduce the tier gap between characters, so if the game is balanced on a 1-on-1 basis, it will be well balanced for both casual and competitive play.
A minimum amount of balance in needed. A Ganondorf vs. Meta Knight match still tilt in favour of Meta Knight even if you are playing on Mario Bros with items set to high.
Why balance for a style of play most people don't play and, in fact, loath? It makes no sense. Link in Melee shows there is some disjoint between the competitive community and everyone else.That's how it should be. As I see it, presence of items and gimmicky stages only helps reduce the tier gap between characters, so if the game is balanced on a 1-on-1 basis, it will be well balanced for both casual and competitive play.
It's a ROB like scenario. People will initially hate it (though I doubt that they will hate it, as they don't care either way), but they will soon learn to appreciate it.Why balance for a style of play most people don't play and, in fact, loath? It makes no sense. Link in Melee shows there is some disjoint between the competitive community and everyone else.
Who said anything about the tier list? Also items and stage hazards, many of which intentionally skew towards imbalance, have little to do with why people are disagreeing with you. Lets try to stay on the topic of basic character balance. 1vs1, FFA, and team battles should all absolutely be part of the developers consideration.The tier list and competitive Smash are not a reflection of how good or bad a character is. The game is not balanced around 1v1 no items, final destination.
Link's up-B has similarities with Ehonda's hundred hand slap. Highly spam-able at a beginner level, yet leaves you pretty vulnerable. As players naturally improve, its use becomes far more situational. Lets not forget too it's really only one aspect of the character.Link was, and still is, very strong is a large Brawl. His up B was very effective both on the ground and in the air.
Competitive Smash isn't high level play. Just a different style. Most people don't use the same rules or close to it. See:Items and stage hazards, many of which intentionally skew towards imbalance, and even the tier list have little to do with why people are disagreeing with your statement. Lets try to stay on the topic of character balance. Also 1vs1, FFA, and team battles should all absolutely be part of the developers consideration.
I don't disagree with you that Link is a good character at a low level play, but proper character balance covers a broader skill spectrum than just the lowest common denominator.
Why balance for a style of play most people don't play and, in fact, loath? It makes no sense. Link in Melee shows there is some disjoint between the competitive community and everyone else.
Link's up-B has similarities with Ehonda's hundred hand slap. Highly spam-able at a beginner level, yet leaves you pretty vulnerable. As players naturally improve, its use becomes far more situational. Lets not forget too it's really only one aspect of the character.
It's a ROB like scenario. People will initially hate it (though I doubt that they will hate it, as they don't care either way), but they will soon learn to appreciate it.
Why balance for a style of play most people don't play