The Eggplantwizard
Smash Rookie
- Joined
- Mar 31, 2015
- Messages
- 8
I feel as though quick characters or average characters are just simply better than slow characters in this game, specifically characters that can auto cancel very quickly such as Fox and Sheik. Since they can auto cancel quickly this gives them plenty of given combos whichare usually not available to slow characters and makes them more difficult to punish. Most slow characters are big and also lack projectiles, so they are easily combo'd and they tend not to have to many spacing options.
When I play Jigglypuff a character I have spent hours trying to get better at I lose but when I play Fox a character which I know only the basics of I win. I don't feel this is because of my game play style but because fast characters offer low-risk high-reward options while slow characters seem to only offer high-risk medium-reward options.
When ever I play online I usually see fast characters that dart and dodge around the screen throwing out projectile after projectile. Trying to auto cancel long attacks and actually hit your opponent is near impossible. Rolling and shields are also very hard to punish as you can't run up to your opponent and attack because of your movement speed.
/So Lonely\
When I play Jigglypuff a character I have spent hours trying to get better at I lose but when I play Fox a character which I know only the basics of I win. I don't feel this is because of my game play style but because fast characters offer low-risk high-reward options while slow characters seem to only offer high-risk medium-reward options.
When ever I play online I usually see fast characters that dart and dodge around the screen throwing out projectile after projectile. Trying to auto cancel long attacks and actually hit your opponent is near impossible. Rolling and shields are also very hard to punish as you can't run up to your opponent and attack because of your movement speed.
/So Lonely\