PandaEffect
Smash Cadet
I've been playing Jiggs since the 3DS days and going to tourneys and placing decently but while I can deal with projectile zoners by shielding properly, and shielding opponents by not blindly attacking their shield and waiting on defensive options to punish, there's one thing that's clear, as much as people say Jiggs is the best in the air, when it comes to a battle of aerials against other characters, she simply isn't close to being the best.
Sure she has good aerial speed, but an opponent that is equally good or better than you at spacing aerials will out range your aerials and at best you'll trade which isn't a good thing for puff.
If there's one thing I've never experimented with is using bair as a move to throw out in neutral since I've always had this notion in the back of my head that I should not make it stale at all to make sure it kills.
However, since damage output isn't a particular weakness of Jigglypuff and bair isn't that easy to land when the opponent knows it's one of your only "safe" kill moves to throw out in neutral, I was wondering if anyone has ventured into using this move to help beat those aerials that simply stuff fair/nair clean or if its disjoint isn't good enough for it.
Not expecting to beat Ness's fair with it, but experiences you've had in certain match ups with it would be welcome. I'll personally attempt to experiment with it but I figure it doesn't hurt to post this here since the board moves rather slow.
Sure she has good aerial speed, but an opponent that is equally good or better than you at spacing aerials will out range your aerials and at best you'll trade which isn't a good thing for puff.
If there's one thing I've never experimented with is using bair as a move to throw out in neutral since I've always had this notion in the back of my head that I should not make it stale at all to make sure it kills.
However, since damage output isn't a particular weakness of Jigglypuff and bair isn't that easy to land when the opponent knows it's one of your only "safe" kill moves to throw out in neutral, I was wondering if anyone has ventured into using this move to help beat those aerials that simply stuff fair/nair clean or if its disjoint isn't good enough for it.
Not expecting to beat Ness's fair with it, but experiences you've had in certain match ups with it would be welcome. I'll personally attempt to experiment with it but I figure it doesn't hurt to post this here since the board moves rather slow.