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Backroom Pass: A Look Inside the Wario Metagame


Hello and welcome to the fourth installment of the Backroom Pass! This is a series of articles with the goal of gaining a deeper understanding of various characters. Each article features a discussion with a 4BR member about the specific character they represent. Originally run by Diosdi, who is currently on a hiatus, it is with great honor that I bring you the next installment of this series.

With that being said, today’s article features an often overlooked character in the roster: Wario. Originally placing 21st in the first iteration of the 4BR Tier List, Wario has suffered a noticeable decline ever since, now coming in at 36th place in the most recent version of the official tier list. Here to discuss Wario with us is TheReflexWonder, a well-known labber and competitor, who has been present in the Georgia scene’s PR in almost all iterations of the ranking.

Wario’s Results

Simply put, “Wario has had a pretty rocky time since launch”. According to Reflex, Wario has never been a popular choice among competitors; this has been true ever since the meta’s beginnings. Still, early on, Wario had several strong high-level players representing him, including the likes of Abadango, Nasubi, and Tweek. However, all of these players eventually moved on to different characters.

Abadango vs Dabuz at EVO 2015

Even in lower levels of play, Wario’s results have never been stellar. According to Quappo_’s research on character usage on Anther’s Ladder, Wario’s results have always been below average.


More Information Here

To make matters worse, the introduction of the newer DLC characters further hindered Wario’s viability and results. Cloud and Bayonetta especially, who “are among Wario's worst matchups,” have created more obstacles for Wario mains to overcome.

Still, this does not mean that all hope is lost for the character. In Europe, Glutonny has had numerous exceptional performances. In fact, Gluttony recently defeated Fatality, 3-2, claiming victory in the tournament MARS 2017. And of course, Reflex himself still participates in events, netting respectable results for Wario whenever he competes.

The Future of Wario’s Meta

“I feel Wario's metagame was one of the fastest to develop. This is not because Wario is a shallow character (he is, perhaps surprisingly, pretty nuanced and dynamic), but because we have one of the most dedicated communities.”

Reflex sees some room for improvement in Wario’s meta and, though there might not be that much left to discover, what’s left to improve will likely help a Wario main “get further than a lot of other mediocre characters”. He theorizes that “significant developments will likely revolve around using Wario Bike as an item (as compared to driving it) while on-stage and abusing Powershield option selects with Waft.”

Because Wario Bike can add “hitlag on enemy attacks”, “disable Jab and tilts” within its range, and generate “large hitboxes” with “great damage potential as a projectile”, Wario’s neutral could be considerably improved with better Bike usage.

As for Wario Waft, Smash 4’s Powershield mechanics give “Wario more opportunities to land consistent low-percent KOs, which can be surprisingly reliable due to Waft's rather low startup”. Powershield to an out-of-shield Waft can allow for “a great deal of reward against stuff that most characters can't get more than a Jab against even in a theoretical setting”.

With all of this in mind, it is reasonable to suggest that Wario could possess “a strong camping-centric game plan” in the future, “one that is starting to come into public view with Captain Zack's Bayo planking”.

Getting the Wario Bike On-Stage

Wario Waft Setups 1

Perceptions of Wario

Generally speaking, Reflex argues that Wario’s tools are somewhat underrated by the community at large, perhaps stemming from a lack of exposure to the character. For example, many people may not realize this, but, according to Reflex, the “uses and safety” of Wario’s Down Tilt are “reasonably comparable to Diddy Kong’s incredible Down Tilt”. Even further, Wario’s Down Tilt “synergizes very well with Wario’s good run turnaround cancel”.

Move | Hitbox Active | FAF | Base Damage | Angle | BKB | KBG
Diddy Down Tilt | 4-5 | 19 | 5.5 | 50/60 | 15 | 75
Wario Down Tilt | 5 | 18 | 4 | 46/69 | 20 | 50
Source: kuroganehammer.com

Along with that, another underrated tool is Wario’s Nair. It is a “surprisingly potent combo tool”; with Wario’s Nair, it is possible to “carry characters across the stage with two or three Nairs into a stronger hit, such as Uair or Waft” (provided the player waits “to land the second hit of each N-Air as late in their knockback as possible”). Landing with Dair before the final hit can give Wario a “significant frame advantage” over the opponent, especially when factoring in Rage. “Each tool mentioned requires a great deal of knowledge of percent ranges and opponent's physics to really make the most of them, but they're significant combo extensions that the average player doesn't really manage on intuition alone, and they are all reliable hit confirms into Waft.”

Wario’s Placement on the Tier List

Overall, Reflex finds Wario’s placement at the top of low tier to be quite fitting. To him, Wario is “a character carried by an explosive game-changer like the Wario Waft” who suffers from “many fundamental problems (hitboxes, movement speed, frame data, damage output) as well as “a relatively steep learning curve without a lot of reward compared to most of the cast”. Still, in his own personal tier list, Wario is a few spots higher, coming in at 32nd. Reflex believes that, considering the improvements to be made as Wario’s meta continues to develop, he will eventually “rise toward that spot, and perhaps beyond”. As the meta continues to advance, even with the limited results Wario has, this should still provide more than enough of a spotlight to improve opinions about the character, especially as his players continue to work hard to optimize their play.

We hope this edition of the Backroom Pass has been informative and insightful for you. If you would like to show your appreciation to TheReflexWonder, you can follow him on Twitter and subscribe to his YouTube channel.

What did you think of the analysis? Do you agree or disagree? Let us know in the comments below! And stay tuned for future installments of the Backroom Pass!
 
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Comments

I feel like the nerf to Wario's incredibly fast air acceleration really hurt him in Smash 4. Hopefully, the future of Wario is bright.
 
I love Wario. It's just a big shame that he overall is a bad character. Hopefully he will get the buffs he needs and deserves in the next Smash game. Oh, and his Brawl F-smash too...
 
I main Wario and have for 2 years. It's too bad Wario was never buffed in patches. He really got screwed by all the power creep - it has become harder and harder over time to get results with him and it's been really frustrating as someone who loves the character. And it wasn't just him being ignored in patches, specific buffs in particular to other characters happened in a way that countered wario's biggest weakness specifically. Characters like post buff Mewtwo, Cloud and Bayo all introduced top tier walling characters with huge disjointed hitboxes that really prey on Wario's key weakness - range. Throw in big buffs to other swordies like Ike, Marth, Lucina and the introduction of another swordie like Corrin, and it's easy to see why Wario has struggled.

He just gets out hitboxed so badly these days and he doesn't have enough movement speed to offset it. It's too bad, he's such a cool character. I hope the Switch version gives him some aerial speed back from brawl or better movement/frame data to help him compete with all the huge disjointed hitboxes that are prevalent in the smash 4 meta these days. And he needs some killpower back from Brawl. His upair knockback nerf and the loss of his Brawl fsmash has hurt him badly - he's been overbalanced for waft.

That said, I think there's some room for him to grow. If the rest of the wario community can master all the footstool fair jab lock tech that Glutonny is showing off in tournaments in Europe, his punish game could become much improved and the character could possibly make it to the higher end of mid tier in my opinion. He does have some true low % to death combos with footstool locks that come off of a single nair or upair, they're just incredibly difficult to master.
 
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