Jrzfine
Smash Apprentice
At 0%, most of the cast after getting hit by Falcon's Bair undergo some sort of 'light hitstun'; basically they're stunned without being put in their tumble animation. Most people follow up the Bair with a dashgrab because of this. Turns out that if the opponent is hit near a ledge, they will actually be put into a tripping animation of some sort, where they stumble off the edge and fall straight down, like this.
After some experimentation, I found out that there's actually enough time for a guaranteed followup, if you're quick. (Roughly 50 frames, depending on how far away you are from ledge). You COULD just runoff FF Backair, but that's lame. We play the Captain, so maximum disrespect is mandatory. Go for the Downair. The timing is strict but Bair > Dair is guaranteed. It wont kill them at that percent, but it does set up a very good gimping opportunity. Your opponent just got spiked and is likely going to mash jump/upB asap. Use that to your advantage by doublejump > back/upairing them to interrupt it. You'll still be able to recover with upB after that, so don't be afraid to go for the gimp. If you're using Falcon's default UpB, you can use that too! Keep in mind that good opponents will probably tech it, though.
If you're feeling particularly manly, you can frame cancel the bair into a guaranteed knee towards the stage. Unless you have the custom UpB you will die (But who cares style points are the only ones that matter )
Shulk is one of the easiest characters to do it on.
For some odd reason this doesn't work on Fox, Falco, or Rosalina.
After some experimentation, I found out that there's actually enough time for a guaranteed followup, if you're quick. (Roughly 50 frames, depending on how far away you are from ledge). You COULD just runoff FF Backair, but that's lame. We play the Captain, so maximum disrespect is mandatory. Go for the Downair. The timing is strict but Bair > Dair is guaranteed. It wont kill them at that percent, but it does set up a very good gimping opportunity. Your opponent just got spiked and is likely going to mash jump/upB asap. Use that to your advantage by doublejump > back/upairing them to interrupt it. You'll still be able to recover with upB after that, so don't be afraid to go for the gimp. If you're using Falcon's default UpB, you can use that too! Keep in mind that good opponents will probably tech it, though.
If you're feeling particularly manly, you can frame cancel the bair into a guaranteed knee towards the stage. Unless you have the custom UpB you will die (But who cares style points are the only ones that matter )
Shulk is one of the easiest characters to do it on.
For some odd reason this doesn't work on Fox, Falco, or Rosalina.
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