Gryffin
Smash Cadet
Please correct me if I'm wrong.
In Melee, to my knowledge, it's impossible to turn around in the air. Meaning holding back or pressing back while in the air just moves you backwards, but maintains your facing direction. This makes performing back-airs extremely easy.
In Brawl, pressing back while in the air will turn your character almost instantly. Performing back airs in Brawl, therefore, is difficult.
In Project M, they corrected this, reverting air movement to Melee's version.
Is anyone aware of how Smash 4 will function? Changes like this almost literally make or break the game. Brawl is less enjoyable to play, in my opinion, in part because of mid-air turning. Obviously, I'd prefer if Smash 4 returns to Melee's ways. Thank you.
In Melee, to my knowledge, it's impossible to turn around in the air. Meaning holding back or pressing back while in the air just moves you backwards, but maintains your facing direction. This makes performing back-airs extremely easy.
In Brawl, pressing back while in the air will turn your character almost instantly. Performing back airs in Brawl, therefore, is difficult.
In Project M, they corrected this, reverting air movement to Melee's version.
Is anyone aware of how Smash 4 will function? Changes like this almost literally make or break the game. Brawl is less enjoyable to play, in my opinion, in part because of mid-air turning. Obviously, I'd prefer if Smash 4 returns to Melee's ways. Thank you.