I have since taken this off my Snake (because Dair has entered my gameplay so thoroughly, probably due to Melee Falco play) and I'm curious as well about Attack-Sticking for true CC ftilts and jabs and such (Via playing around with Charizard). I worry mostly about losing easy pivot fsmash—but then how viable is that anyway? I found it difficult to use this scheme consistently, finding grenades coming out in place of C4s and tranqs (among other problems). You also lose the opportunity to DACUS without doing a whole bunch of other control modifications (you have to comfortable changing your shoulders around—and I'm just not). I think A-Sticking is the more beneficial choice here, yeah?
On that note, endorsing changing the unused jump button to an Attack button so that you can claw your DACUS, eliminating the boost grab missed input problem I've found with the traditional Z-button DACUS (any better answers to this dilemma?). So right now I'm thinking:
A: Attack
B: Special
X: Attack
Y: Jump
Z: Grab
L: Shield
R: Shield
C: Attack
Footstooling is an interesting option for X/Y of course, and if you've got your Z-button DACUS down, I mean why not? I find it too situational and plainly uncomfortable and unfamiliar to footstool people, so I don't know about that one.