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Auto-Jab, does it un-stale moves?

GenericKen

Smash Cadet
Joined
Mar 10, 2008
Messages
70
Location
Los Angeles
Hi all.

From what I saw in the DDD thread about the wall-less inf chaingrab, the stalemove count is 9.
http://www.youtube.com/watch?v=23UyrHXK36A


I'm still a bit fuzzy on the mechanics of stale moves, but I get the impression that only your last 9 moves are stale.

Questions:
-Do the attacks have to connect to un-stale previous moves?

-If not, does holding down a for Kirby's auto-Jab (the 2 frame one, not the lightning hands one) clear out the stale move list in, like, half a second?

-Does each hit count as an entry in the stale moves list or each execution? Lightning hands, again, comes to mind.

-Does clearing the stale moves list un-stale already stale moves, or only prevent moves from becoming stale? (if the latter, it could still be useful after back-kicking an opponent 4 times in a row)
 

NESSBOUNDER

Smash Master
Joined
Dec 19, 2002
Messages
3,167
Location
somewhere sunny
You do need to actually HIT the opponent to un-stale moves. And that doesn't count each hit of multi-hit single attacks like the lightning hands punch, but it DOES count the one two and the first hit of the multi-jab.

So at most, using his AAA combo on someone will result in 3 un-stale points for your other moves, since each hit is a separate attack.

But if you used Final Cutter for example, you would only clear 1 un-stale point for all 3 hits.

Does that explain it?
 
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