GenericKen
Smash Cadet
Hi all.
From what I saw in the DDD thread about the wall-less inf chaingrab, the stalemove count is 9.
http://www.youtube.com/watch?v=23UyrHXK36A
I'm still a bit fuzzy on the mechanics of stale moves, but I get the impression that only your last 9 moves are stale.
Questions:
-Do the attacks have to connect to un-stale previous moves?
-If not, does holding down a for Kirby's auto-Jab (the 2 frame one, not the lightning hands one) clear out the stale move list in, like, half a second?
-Does each hit count as an entry in the stale moves list or each execution? Lightning hands, again, comes to mind.
-Does clearing the stale moves list un-stale already stale moves, or only prevent moves from becoming stale? (if the latter, it could still be useful after back-kicking an opponent 4 times in a row)
From what I saw in the DDD thread about the wall-less inf chaingrab, the stalemove count is 9.
http://www.youtube.com/watch?v=23UyrHXK36A
I'm still a bit fuzzy on the mechanics of stale moves, but I get the impression that only your last 9 moves are stale.
Questions:
-Do the attacks have to connect to un-stale previous moves?
-If not, does holding down a for Kirby's auto-Jab (the 2 frame one, not the lightning hands one) clear out the stale move list in, like, half a second?
-Does each hit count as an entry in the stale moves list or each execution? Lightning hands, again, comes to mind.
-Does clearing the stale moves list un-stale already stale moves, or only prevent moves from becoming stale? (if the latter, it could still be useful after back-kicking an opponent 4 times in a row)