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Atlantic South [Aug 29, 2015] 146 Smash (Knoxville, TN)

Mr. Odd

Smash Cadet
Joined
Oct 6, 2014
Messages
39
146 Smash

146 Smash (previously called Smash For Love) is a Super Smash Bros. tournament spanning Melee, Project M, and Smash 4. 146 Smash's goal is to raise funds and awareness for Love 146, an organization dedicated to rescuing children out of human trafficking and helping them heal. The $5 venue fee will go towards supporting Love 146 along with any other donations made. We're planning on hosting 146 Smash four times throughout the school year, and we are hoping to raise over $1,000 to help restore the lives of children both here in the U.S. and across the world.

$5 Venue Fee, Each Event Entry costs $5

Facebook Event: https://www.facebook.com/events/1240040756022195/

Payouts are as follows: 1st place receives 60% of the pot. 2nd place receives 30% of the pot. 3rd place receives 10% of the pot.

Schedule

10:30 – Doors Open/Friendlies/Registration

12:00 – Smash 4 Singles/Melee Doubles Registration Ends

12:30 – Smash 4 Singles/Melee Doubles

*3:00 – Project M Singles/Smash 4 Doubles

*5:30 – Melee Singles

*7:30 – Project M Doubles

11:30 – Venue Closes

*Will start as soon as possible depending upon the previous events.

Registration for an event ends thirty minutes before the event is set to begin.

The tournament will take place on Johnson University's campus in Knoxville, TN. We will be located in the Private Dining Rooms of the Gally Commons. Just follow the directions for the Glass Memorial Library on campus and it will take you right there.

In order to run the tournament smoothly, we ask that players bring whatever set ups they can. The more set ups we have, the better the tournament will be.

While preregistration is not necessary to play, it greatly helps us in setting up the tournament in anticipation for a certain amount of players. This will enable us to be better prepared for the event and help us run the tournament in a smooth manner. In order to preregister, just follow the link and submit the form! https://docs.google.com/forms/d/1_CR6xMKLPB0RSlXbgLe_y7NKJqgxTnsrk2T13ifGFRs/viewform?usp=send_form

Smash 4 Singles

2 Stocks, Six Minutes, Items Off, Equipment Off, No Customs

Double Elimination

Each Set: Each set is comprised of the Best 2/3 Matches, with the exception of Winner’s Semifinals, Winner’s Finals, Loser’s Semifinals, Loser’s Finals, and Grand Finals being Best 3/5 Matches.

Available Stages:

Starters: Battlefield/Miiverse, Final Destination/Omega, and Smashville

Counters: Lylat Cruise, Duck Hunt, Dreamland 64, Town & City, and Delfino Plaza

Stage Striking: First strike is determined by either agreement or Rock, Paper, Scissors. Stage Striking Format is as follows: 1/1

Following Match Results: Winner bans two stages from the available stages. Loser then chooses a stage for the next match. Winner then chooses character, followed by the Loser choosing their character. *Note: No one may choose a stage that they have previously won on in the set, unless both players have won on that stage.

Double-Blind: Players always reserve the option to force a double-blind character selection on the first match of a set before the stage is selected.


Smash 4 Doubles

3 Stocks, Eight Minutes, Items Off, Equipment Off, No Customs

Double Elimination

Each Set: Each set is comprised of the Best 2/3 Matches, with the exception of Winner’s Semifinals, Winner’s Finals, Loser’s Semifinals, Loser’s Finals, and Grand Finals being Best 3/5 Matches.

Available Stages:

Starters: Battlefield/Miiverse, Final Destination/Omega, and Smashville

Counters: Lylat Cruise, Duck Hunt, Dreamland 64, Town & City, and Delfino Plaza

Stage Striking: First strike is determined by either agreement or Rock, Paper, Scissors. Stage Striking Format is as follows: 1/1

Following Match Results: Winner bans two stages from the available stages. Loser then chooses a stage for the next match. Winner then chooses character, followed by the Loser choosing their character. *Note: No one may choose a stage that they have previously won on in the set, unless both teams have won on that stage.

Double-Blind: Players always reserve the option to force a double-blind character selection on the first match of a set before the stage is selected.

Team Attack is enabled. Stock Sharing is allowed.


Melee Singles

4 Stocks, Eight Minutes, Items Off

Double Elimination

Each Set: Each set is comprised of the Best 2/3 Matches, with the exception of Winner’s Semifinals, Winner’s Finals, Loser’s Semifinals, Loser’s Finals, and Grand Finals being Best 3/5 Matches.

Available Stages:

Starters: Battlefield, Final Destination, Yoshi’s Story, Fountain of Dreams, and Dreamland

Counters: Pokémon Stadium

Stage Striking: First strike is determined by either agreement or Rock, Paper, Scissors. Stage Striking Format is as follows: 1/2/1

Following Match Results: Winner bans one stage from the available stages. Loser then chooses a stage for the next match. Winner then chooses character, followed by the Loser choosing their character. *Note: No one may choose a stage that they have previously won on in the set, unless both players have won on that stage.

Double-Blind: Players always reserve the option to force a double-blind character selection on the first match of a set before the stage is selected.


Melee Doubles

4 Stocks, Eight Minutes, Items Off

Double Elimination

Each Set: Each set is comprised of the Best 2/3 Matches, with the exception of Winner’s Semifinals, Winner’s Finals, Loser’s Semifinals, Loser’s Finals, and Grand Finals being Best 3/5 Matches.

Available Stages:

Starters: Battlefield, Final Destination, Yoshi’s Story, Pokémon Stadium, and Dreamland

Counters: Kongo Jungle

Stage Striking: First strike is determined by either agreement or Rock, Paper, Scissors. Stage Striking Format is as follows: 1/2/1

Following Match Results: Winner bans one stage from the available stages. Loser then chooses a stage for the next match. Winner then chooses character, followed by the Loser choosing their character. *Note: No one may choose a stage that they have previously won on in the set, unless both teams have won on that stage.

Double-Blind: Players always reserve the option to force a double-blind character selection on the first match of a set before the stage is selected.

Team Attack is enabled. Stock Sharing is allowed.


Project M (3.6) Singles

4 Stocks, Eight Minutes, Items Off

Double Elimination

Each Set: Each set is comprised of the Best 2/3 Matches, with the exception of Winner’s Semifinals, Winner’s Finals, Loser’s Semifinals, Loser’s Finals, and Grand Finals being Best 3/5 Matches.

Available Stages:

Starters: Green Hill Zone, Pokémon Stadium 2, Battlefield, Smashville, and Dreamland

Counters: Yoshi’s Island, Fountain of Dreams, Final Destination, Yoshi’s Story, and Delfino’s Secret

Stage Striking: First strike is determined by either agreement or Rock, Paper, Scissors. Stage Striking Format is as follows: 1/2/1

Following Match Results: Winner bans two stages from the available stages. Loser then chooses a stage for the next match. Winner then chooses character, followed by the Loser choosing their character. *Note: No one may choose a stage that they have previously won on in the set, unless both players have won on that stage.

Double-Blind: Players always reserve the option to force a double-blind character selection on the first match of a set before the stage is selected.


Project M (3.6) Doubles

4 Stocks, Eight Minutes, Items Off

Double Elimination

Each Set: Each set is comprised of the Best 2/3 Matches, with the exception of Winner’s Semifinals, Winner’s Finals, Loser’s Semifinals, Loser’s Finals, and Grand Finals being Best 3/5 Matches.

Available Stages:

Starters: Green Hill Zone, Pokémon Stadium 2, Battlefield, Smashville, and Dreamland

Counters: Yoshi’s Island, Fountain of Dreams, Final Destination, Yoshi’s Story, and Delfino’s Secret

Stage Striking: First strike is determined by either agreement or Rock, Paper, Scissors. Stage Striking Format is as follows: 1/2/1

Following Match Results: Winner bans two stages from the available stages. Loser then chooses a stage for the next match. Winner then chooses character, followed by the Loser choosing their character. *Note: No one may choose a stage that they have previously won on in the set, unless both teams have won on that stage.

Double-Blind: Players always reserve the option to force a double-blind character selection on the first match of a set before the stage is selected.

Team Attack is enabled. Stock Sharing is allowed.
 
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