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Attributes that certain items modify

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
I'm not sure where exactly would be the best place to post this, but I thought some people may at least find the data here interesting.

Bunny Hood

Dash & StopTurn Initial Velocity 2x
StopTurn Deceleration 2x
StopTurn Acceleration 2x
Run Initial Velocity 2x
Jump V Initial Velocity 2x
Jump H Initial Velocity 2x
Hop V Initial Velocity 2x
Gravity 1.5x
Terminal Velocity 1.5x
Fastfall Terminal Velocity 1.5x


Metal Box

Jump V Initial Velocity 2.38x
Hop V Initial Velocity 1.55x
Gravity 2x
Terminal Velocity 2x
Fastfall Terminal Velocity 2x


Super Mushroom

Dash & StopTurn Initial Velocity 1.56x
Run Initial Velocity 1.56x
Jump V Initial Velocity 1.35x
Hop V Initial Velocity 1.35x
Gravity 1.42x
Terminal Velocity 1.42x
Air Mobility 1.56x
Air Stopping Mobility 1.56x
Maximum H Air Velocity 1.56x
Fastfall Terminal Velocity 1.42x
Model Size 1.7x

Poison Mushroom

Dash & StopTurn Initial Velocity 0.6x
Run Initial Velocity 0.6x
Jump V Initial Velocity 0.75x
Hop V Initial Velocity 0.75x
Gravity 0.7x
Terminal Velocity 0.7x
Air Mobility 0.6x
Air Stopping Mobility 0.6x
Maximum H Air Velocity 0.6x
Fastfall Terminal Velocity 0.7x
Model Size 0.5x
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
I knew the bunny hood modified fall speed and terminal velocity.
Doesn't the Poison and super mushrooms also modify model size and weight??
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Turns out that I actually missed a few attributes. I managed to find out where it actually modifies the attributes and which ones they are.

Bunny Hood
PSA attribute offset - Multiplier
0x010 (Dash & StopTurn Initial Velcoity)- 2.0
0x014 (StopTurn Deceleration - 2.0
0x018 (StopTurn Acceleration) - 2.0
0x01C (Run Initial Velocity) - 2.0
0x034 (Something with jumps?) - 2.0
0x038 (Jump V Initial Velocity)- 2.0
0x044 (Hop V Initial Velocity) - 2.0
0x040 (Jump H Initial Velocity) - 2.0
0x064 (Gravity) - 2.0
0x068 (Terminal Velocity) - 1.5
0x080 (Horizontal Momentum Decay) - 1.5
0x084 (Fastfall Terminal Velocity) - 1.5
0x0F8 (Edge Jump H Velocity)- 2.0
0x0FC (Edge Jump V Velocity) - 2.0
0x164 (Walljump H Velocity) - 2.0
0x168 (Walljump V Velocity) - 2.0


I will find the other items later.


If anyone wants to mess around with the multipliers, you can use this. :p

Bunny Hood Attributes Modifier [Standardtoaster]
06FA09CC 00000040
40000000 40000000
40000000 40000000
40000000 40000000
40000000 40000000
40000000 3FC00000
3FC00000 3FC00000
40000000 40000000
40000000 40000000

Multipliers are in order of the list above.
 

NoAh MenQui

Smash Apprentice
Joined
Feb 5, 2011
Messages
107
thanks toaster, I always wanted to know about this, now I may be able to make a simple hack thanks to this attribute mods :-)
 

Sluigi123

R64/Brawl- Dev; AI Coder; Balancer
Joined
Jan 18, 2011
Messages
365
Location
Bowling Green, Ohio, USA
NNID
Sluigi123
Super sorry for super-necro-bumping this thread, but I really want to know the code for the super mushroom attributes modifier?
 

WiryGamez11

Smash Rookie
Joined
Apr 15, 2015
Messages
8
3DS FC
1607-5610-6716
@standardtoaster
I don't see anything that could help me figure out where the attributes are in the code.
Not trying to be rude, but how do i find 16 attributes in a one line code?
 
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