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ATTN Paprika: Code Bugs

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Using all your newest stuff, some bugs of note:

If you use Pokemon trainer (the trainer, not the Indy's on the CSS). If you run and die and autoswitch, there is no problem. But if you force a switch once in a match, the pokemon lose all of their frame speed and hitbox adjustments and action modifications. This is not good. Some reports it happens just on death as well, but I haven't been able to replicate that.

EDIT: Also happens with Zelda/Sheik, its definitely character id fix 2.0


Also, Dashdancing as ICs seems to cause WAY more desyncs.


Also, the following code segment does not work to fix D3 minions, Wolf upB lag, or IC infinites:

Conditional Action Modifier Data [16 lines]
065A9128 00000078
01000130 0010000F
0400011A 0010000F
0A00011A 011B000F
0D000118 0010000F
1700011D 0010000F
1F000114 0010000F
20000000 00960024
20000001 00960027
20000012 00960029
2100011C 0010000F
2200011C 0010000F
2C000117 01180010
0F000039 00340024
0F00003A 00340024
0F00003C 00340024
 
D

Deleted member

Guest
ok I already had a thought about this, since CAM did work for nana (sort of).
I think I'm gonna have to throw in a conditional to make it only affect ICs.

the second part, is that with the new "fix" or without, cuz I'm pretty sure it works (except IC infinte ofcoure)

EDIT: rewrote char ID, gonna test it before I release it.
 
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