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ATTN Falco MAINS: PLEASE HELP ME IN MY RESEARCH PROJECT

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Vayseth

Smash Master
Joined
Jul 28, 2005
Messages
3,015
Location
Southeast Michigan
Hello everyone! I am currently doing a research project on Brawl for members of the smash lab. They have a couple ideas going around in there and I wanted to test a few of them out for myself. Therefore if you guys would not mind, I would appreciate it if you would help me out.

I would like you, since you know your characters better than I do (probably), to tell me in quick bullet points what the most annoying things for you to play against. I am talking about aspects of match ups that change how the match up plays out. Examples of this would be King Dedede’s standing infinite on Bowser, DK, Mario, Luigi, Samus and himself or grab releases like Marth on Ness/Lucas or Wario’s grab release shenanigans. Basically, anything match up specific where one character has a great advantage over the other character simply because of that move/moves. There’s plenty out there but I want to make sure I have them all! Please list them for me!

Thank you!

Problems:
-Falco's chaingrab
-Zamus stun lock
-Sheik ftilt lock
 

Tofu_Rodeo

Smash Cadet
Joined
Mar 28, 2008
Messages
31
The Ice Climber's 0-death grab to spike makes me switch from falco.

I heard something about a pikachu 80% chaingrab on falco (with the downthrow?)
That would be grody if it is real.
 

~Pink Fresh~

Smash Master
Joined
Jun 21, 2008
Messages
4,180
Location
Maryland
the dthrow cg is still pretty bad.
other things i don't really like.
ftilt lock (sheik)
stun lock (ZSS)
G&W bucket.
 

Roderick

Smash Apprentice
Joined
Dec 4, 2007
Messages
199
Location
Netherlands, Rotterdam
Actually, the bucket is not such a big problem IMO, if he absorbs the lasers it is not a strong attack, and if it's full and he's out of range he can't absorb them anymore. Basically, just laser him and if he's got his bucket full, get out of range and laser him more:)
 

kpeezy

Smash Cadet
Joined
Sep 15, 2008
Messages
42
Except for the second one, I've never seen either of these moves, so if you have a video link, please put it.
Marth's 0-death is: Fthrow > Fthrow > Dair spike. After that, Marth ledge hogs and you die. It's unavoidable. No video sorry.

Edit: Obviously, the first grab has to be done at a certain spot so that it's spaced properly. Also has to be at low percentage (perhaps from 0 only, I'm not sure).
 
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