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Attention previous Ness mains: bad news.

NESSBOUNDER

Smash Master
Joined
Dec 19, 2002
Messages
3,167
Location
somewhere sunny
It has just been brought to my attention that nobody in the game can double jump cancel.

We should start thinking about how the loss of this vital technique will effect the character.
 

FunkMaster

Smash Journeyman
Joined
Oct 29, 2005
Messages
460
Location
CAT LAND MEOW MEOW MEOW
the lack of a double jump cancel may be useful for Ness since he has that same F-air.
Maybe when recovering you could do a fair during your jump to give a sort of guard.
Maybe.
 

saratos

Smash Apprentice
Joined
Sep 9, 2007
Messages
96
Yeah, this is very disappointing. Even though it wasn't supposed to be there, it felt like a part of the characters that had it.
 

NessOnett

Smash Journeyman
Joined
Dec 15, 2007
Messages
365
Location
NY
i have stopped using it while re-practicing with Ness in melee, and after a little bit i have gotten used to its absence. It is not bad news for me as i have some ideas for how i can use this to my advantage, and i like the differences in the new game...i dont want to feel like im playing the same Ness as in melee.(i mean seriously, after 6 years...)
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
WOAH, WOAH, hang on there.

First of all, saratos, DJC has been in two games. If it wasn't supposed to be there in the first or second, it would have been extraordinarily easy to spot and remove. In melee, it was on several characters. DJC was NOT a mistake.

Second, NessOnett, if you're getting used to it not being there, then simply use short-hops more frequently for low aerial, because Ness will be able to do a whole list of new things with his lack of DJC.

For example: Double jump quickly in a DJC-like fashion into a spike, hitting with them, causing them to be popped up off the ground, and then guess what, you're up in the air with them in a great position to back air! Or Uair! whatever floats your boat.

Or, for edgeguarding, rising spikes/fairs/nairs will NOT kill you!

DJC has been an interal part of playing Ness, but without it, he'll still have shennanigans.

EDIT:
PS, deuceblade, Wavedashing was doing a great job of keeping non-genius players in the competitive scene. It's absence is not gonna do much "evening of the playing field" unless it's between someone who's rather uncreative and someone of mild intelligence.

Oh, and Ness may have a sort of "wavedash" which is: Doublejump immediately, while moving down and at an angle in his jump, airdodge, which will land you. If landing out of a wavedash conserves momentum, this will serve as an interesting substitute.
 

DeuceBlade

Smash Champion
Joined
Nov 21, 2007
Messages
2,291
Location
New York City
I agree, even without DJC Ness still has short hop into f-air,n-air, b-air which should still be quite threatening.


Does anyone know if his fdash still can force people into the air?
 

NessOnett

Smash Journeyman
Joined
Dec 15, 2007
Messages
365
Location
NY
Second, NessOnett, if you're getting used to it not being there, then simply use short-hops more frequently for low aerial, because Ness will be able to do a whole list of new things with his lack of DJC.

Oh, and Ness may have a sort of "wavedash" which is: Doublejump immediately, while moving down and at an angle in his jump, airdodge, which will land you. If landing out of a wavedash conserves momentum, this will serve as an interesting substitute.
thats basically what ive been doing, relying more heavily on his short-hop game(and extensive use of PK fire). The new wavedash idea is interesting though, and could turn out good in Ness' favor in the far future(like a month or so when i actually get my hands on it).
 

AsbestosBlatant

Smash Journeyman
Joined
Apr 10, 2006
Messages
462
Location
Wherever free pamphlets are sold.
On one of the custom stage vids BDCool uploaded, it looked like Ness' nair is his N64 nair again.
I'll recheck it in a second here and take a screenshot. It looks way too planted and effective to be his being hit animation, but we'll see.


Also: Neat to see somebody else has my wavedash idea.
 

maskeXD

Smash Apprentice
Joined
Dec 5, 2007
Messages
114
Or even rising PK Fires.

J Man, that'd be a killer combo, could do 0% characters.

XD
 

mooseproduce

Smash Ace
Joined
Apr 2, 2006
Messages
538
Location
East Canada
That's ********. What possible benefit is there to removing DJC? Taking out wavedashing I get, because it applies to all characters (and makes them all play similarly, in a sense, unless they are Aniki), but DJC actually differentiates certain characters. By taking it out, Ness is now just another Smash character. :p

I don't play Melee, but certainly in Smash 64 Ness is defined by his DJC.
 

tux_do

Smash Cadet
Joined
Oct 28, 2007
Messages
40
I don't even know what double jump canceling is, so It doesn't matter to me
 

NESSBOUNDER

Smash Master
Joined
Dec 19, 2002
Messages
3,167
Location
somewhere sunny
Quick, someone with the game, try and figure out some tricks using this new rising property to their advantage!

Rising PK fire sounds sick! And we all know how Ness's jump loops...it should make edgeguarding with PK fire a lot more fun.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
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Ann Arbor, MI
@ dekar: No. we were speculating that it was. In fact, I'll take that comment out of the video thread now.

Simna, that's gonna be funny if it works, because even if they're not trapped the whole time in the pillar, they'll still be restricted in motion, so it may set up.
 

Ademisk

Smash Champion
Joined
May 4, 2007
Messages
2,759
Location
Kirkland, Washington
Ness's is already beastly enough now that everyone is floaty and it's Faster/has a longer tail. Does anyone know if Ness gets super armor with it?
 

NESSBOUNDER

Smash Master
Joined
Dec 19, 2002
Messages
3,167
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somewhere sunny
Ness's is already beastly enough now that everyone is floaty and it's Faster/has a longer tail. Does anyone know if Ness gets super armor with it?
No, I don't think Ness is heavy enough to get super armor on this attack. The only move out of Ness/Lucas I could ever see having Super armor would be Luca's up smash.
 

NESSBOUNDER

Smash Master
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Dec 19, 2002
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somewhere sunny
Doesn't Lucas's recovery get Super Armor? I heard that he did.
Lol, thanks to the fact that PK thunder goes right through your opponent, it's almost impossible to hit him out of this move in the first place, so even if it did have super armor it wouldn't make any difference.
 

NESSBOUNDER

Smash Master
Joined
Dec 19, 2002
Messages
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somewhere sunny
Wow, if this is true, then Lucas really has no problems when it comes to recovery.

Except for the fact that PK thunder has kind of low priority and can be canceled by almost any aerial attack.

Despite that though, it moves at such a tight angle that it'll be hard to interrupt it anyway.

Ness probably has nothing to worry about either, since the tail of his PK thunder is so huge and it moves so fast that any opponent trying to jump in from above will get zapped before they hit the head.

Oh, and I just realised it...Ness can jump towards the opponent, double jump, shoot PK fire downwards and then in the same movement LOOP UPWARDS AND BACKWARDS to avoid being punished.

I'm starting to warm up to the idea of no DJC XD
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Yeah, I didn't mean to discredit your opinion, and I certainly didn't mean any disrespect, but an overwhelming load of reliable sources said he can't.

In fact when I first saw it, I believed it to be a DJC, too. However, it's possible the audio was distorted, and the first spark sounded like the jump, and then the second-last were delayed a bit.

All I know is that it probably wasn't a DJC, and trust me, I know djcs too.
EDIT:
Vid proof: http://www.gamespot.com/video/928518/6185536/videoplayerpop?
 

Dekar

Smash Apprentice
Joined
Sep 4, 2005
Messages
108
Location
Sacramento California
just like they all said ness wasnt gonna be in brawl right?

im just gonna sit in my own fantasy world where every demo ive seen of Ness in brawl was done by someone much worse than me at controlling him *plugs his ears*
 

Phelix08

Smash Apprentice
Joined
Jan 12, 2007
Messages
109
Location
Rolla, MO
That's ********. What possible benefit is there to removing DJC? Taking out wavedashing I get, because it applies to all characters (and makes them all play similarly, in a sense, unless they are Aniki), but DJC actually differentiates certain characters. By taking it out, Ness is now just another Smash character. :p

I don't play Melee, but certainly in Smash 64 Ness is defined by his DJC.
Just a speculation, but it's because they're using a new physics system. As in, it was an odd occurrence in the first one, and in Melee, they left it in because they didn't feel it did any harm, but in Brawl, it wasn't there to begin with, and they didn't think it was important enough to program in. Or Sakuri could just hate us.
 
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