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Atl.North and the Ice Climbers Grabbing. (Brawl)

Dotcom

Smash Lord
Joined
Dec 21, 2005
Messages
1,403
Location
In the jawn, with the jawn.
I feel like this issue needs to be brought up and discussed by everyone that holds, attends, or would like to have some say in the matter. It's as simple is this I along with many others feel like there needs to be a general consensus, on the Ice Climbers Chain Grab. It's arguably one of the most broken things in the game, (that isn't Meta Knight), and in the use of good players can lead to 1 Grab = 1 Stock loss.

I know that it's a very touching issue in the still developing Brawl community, and it's general rule set, but I feel like Atlantic North is on the forefront of the Brawl scene, and that if anything could be done about it, it could, and I personally think, should be started here.

There are many people who have problems with the chain grab, and to be perfectly honestly it truly isn't fair. The general reply I hear to not get chained, is “don't get grabbed.” That is a true method that I guess you would say works, but let's be perfectly honest with each other even with the Ice Climbers pitiful grab reach, it isn't at all easy to not get grabbed and win, in a whole , match. Also there are some characters who can't really space them selves good enough/are just unable to, not get grabbed and it's a hindering factor for many players. I know of several who would like to join the community, but will not go to a tourney because of this factor alone. Think about this for a minute they are less afraid of Meta Knight, and possibly being planked by him or such, than being chain grabbed By IC’s, I really find that sad.

I know that the Ice Climbers aren’t really tourney viable without their chain grabs, so I won't exactly say ban it(I would much rather for the chain grab to be banned, but I know this will cause more dislike for this topic, and these rules) but I personally think that limiting the chain grab is in everyone's best interest.

I have not really come up to what the limit should be, but I think it should be something like this:

3 grabs in one direction, the third grab must either be a release, a throw, or a smash attack.
The 3rd grab over all, should either be a release, throw, or smash attack.
That means 2 forward one back, 2 Backward and one forward, or 3 back, and forth alternating grabs.
Also this applies to the grab to spike throw.
You can do three grab spikes, after the third spike, you can attack with anything you want, but that attack cannot lead into a grab. For example you cannot grab into ice black to keep them down, and then re - grab. That would count as a 4th grab, and depending on the T.O. they may punish if they see fit. If I got report of it personally that person would lose that match in question, and be free to go on to the next math, if that was not the deciding match.

Discuss please :D
(I'd prefer no flaming but I'm open to it, as well as suggestions mind you what I came up with is NOT final.)
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
SOUNDS LIKE SOMEONE GOT *****

ok in reality, what's the highest an ice climbers player has placed? I haven't even ever heard of an IC player winning a tournament (granted, I don't pay a lot of attention to the brawl scene, so maybe it has happened and I'm just not aware of it?)
 

Dotcom

Smash Lord
Joined
Dec 21, 2005
Messages
1,403
Location
In the jawn, with the jawn.
SOUNDS LIKE SOMEONE GOT *****

ok in reality, what's the highest an ice climbers player has placed? I haven't even ever heard of an IC player winning a tournament (granted, I don't pay a lot of attention to the brawl scene, so maybe it has happened and I'm just not aware of it?)
LMAO. <3 Pocky.

I just looked at Ankoku's.
I have no idea how many of those wins were from Atl. North but there had to be at least 1 :/

Ice Climbers (13 top8, 6 top4, 5 top2, 8 wins)
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
there should def be a limit or people will hate brawl

.com's solution is pretty brilliant
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
how will you enforce it? will a TO be watching every single match where an ice climbers player is involved?

and the ic infinite is faaaaar from the main reasons people hate brawl :laugh:
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
it would be hard to enforce, unless every ice climbers player abides by the "rules" :(

just pick snake xD
 

Dotcom

Smash Lord
Joined
Dec 21, 2005
Messages
1,403
Location
In the jawn, with the jawn.
That's what the other person the Ice Climber is facing, is there for.
IDk i don't want to be behind this too vehemently and not see other valid points people bring up, but I think this could still work.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
That's what the other person the Ice Climber is facing, is there for.
IDk i don't want to be behind this too vehemently and not see other valid points people bring up, but I think this could still work.
opponents says "this guy cheated"

this guy (obviously) says "no i didn't"

you can't really just choose to believe one of them, so you'd need a 3rd party to have seen the alleged "cheating" taking place
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
Honestly, I've never seen it become an issue around here.

But no, I don't believe it should be banned. At most it should be limited to avoid stalling, but I mean that's like... nothing past 300%. It's easier than most people think to avoid getting chaingrabbed by ICs. Nana needs to be alive and with Popo, which is less common than most people think. As an ex-ICs main (don't write me off as biased just yet), I have to say that getting ICs separated is way easier than most people make it off to be. Once Nana is away, killing her is ridiculously easy. In addition, the chaingrab itself is very difficult, varying for each character. There aren't that many people who will flawlessly 0-death you with every grab - it's very common for an IC to mess it up.
All-in-all it just really doesn't seem that broken or bannable to me.

Oh, and ICs can infinite with grab releases.
 

Eggm

Smash Hero
Joined
Aug 29, 2006
Messages
5,178
Location
Neptune, NJ
opponents says "this guy cheated"

this guy (obviously) says "no i didn't"

you can't really just choose to believe one of them, so you'd need a 3rd party to have seen the alleged "cheating" taking place
I think in brawl you can save the replays if theres any argument over that. However I saw don't ban it so people hate brawl more and move to melee.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
I think in brawl you can save the replays if theres any argument over that. However I saw don't ban it so people hate brawl more and move to melee.
you can only save up to a certain time limit, unless you run it with hacks on... and if you're willing to run with hacks on, that's another bag of crap to deal with, plus even if it were accepted, it's quite the logistical issue to make sure every wii has the right hacks and ONLY the right hacks
 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
****ing come on. DON'T GET GRABBED BY BOTH.

You you let them do it, it's your own **** fault.
 

Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
Location
No really, I quit.
Honestly, they have the worst grab range in the game and it takes lain-type accuracy to not **** it up at least a couple of times a match. We don't ban tornado to tornado or other ridiculous ****.

Should you get grabbed it should be your ***.
 

Bnzaaa

Smash Ace
Joined
Mar 1, 2008
Messages
658
Location
Kumasi, Ghana
Ice Climber's chaingrabs shouldn't be banned for a few reasons.

1. Grab Range. The Ice Climbers are considered to have one of the worst grab ranges in the game. They also have the second longest skid animation in the game. If an attack is blocked by and Ice Climber player and not powershielded, the attack will knock them too far away for them to punish with a grab most of the time.

2. Seperating Nana from Popo. This is obviously easier for some characters than others. Nana is 6 frames slower than Popo. That means if Popo manages to powershield an attack, Nana will most likely get hit and take damage. Also, most multi-hit attacks tend to split the Ice Climbers up really easily because Nana doesn't DI.

3. Both Climbers have to be present and by each other. Nana by herself is pretty easy to finish off. Throwing her offstage and attacking her isn't very difficult for most characters because she doesn't DI or dodge. Once Nana is gone, Popo becomes significantly weaker. Even if you happen to get grabbed by Popo and Nana isn't near him, at mid and high percents there's not much Popo can do.

4. Character Selection. Some characters flat out destroy the Ice Climbers. While they hard counter a good amount of the cast, another good amount hard counters them too. I could list specific examples if you like.

5. Stage Selection. Some stages allow you to avoid getting chaingrabbed a lot eaiser. Some stages have hazzards that stop the Ice Climbers from continuing the chaingrab. Other stages move around which can also mess the Ice Climbers up because once Nana gets seperated on these stages, her low AI makes it difficult to get her back. Stages that force them into the air means that you won't be getting grabbed nearly as often, and it put them in a bad position. I can come up with specific examples if you like.

6. The Ice Climbers have trouble with being heavily camped. Platform camping, ledge camping, and sharking under the stage give the Ice Climbers a lot of trouble. Just recently, Ice Climber players found that Smashville isn't that good of a stage for the Ice Climbers because they can be camped hard on the floating platform, especially when it goes offstage. This reduces the chances of you getting grabbed also.

7. Who has been dominating with the Ice Climbers? I can honestly think of only one player that goes all Ice Climbers in tournament. Almost all the Ice Climber players have a secondary to deal with bad character matchups and stages. The majority of the Ice Climber wins on Ankoku's chart come from the Midwest. The one time an Ice Climber player won a tournament in the Atlantic North, Metaknight was banned.


You could limit the chaingrabs, but there are many variations of chaingrabs and 0-Death's that the Ice Climbers have. Each player has a different way of doing their 0-Death, possibly with different variations on different characters based on their weight and body shape. Limiting a certain variation may hurt the chances of another Ice Climber player doing as well because they're favorite chaingrab is gone but another Ice Climber player's chaingrab is still allowed.

These are the reasons I have for the chaingrabs not being banned.
 

indianunit

Smash Journeyman
Joined
Apr 16, 2008
Messages
459
Location
Freehold, NJ
theres a reason why ic's chaingrab haven't been perfected by eveyone out there. IT'S EXTREMELY DIFFICULT TO PULL. also ics have horrible grab range.
 
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