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At what height must i L-cancel?

Van.

Smash Ace
Joined
Jul 13, 2010
Messages
744
Location
St. Pete, FL
I don’t understand when you have to L-cancel. If you can auto-cancel a short-hopped Nair, than all moves above short hop height should auto cancel, except if the move has especially long lag, like Dair. Also, short hopped Fairs that are not fastfallen should Auto cancel. Is this true?
Sorry if I wasted everyones time with any glaring errors
 

mastermoo420

Smash Ace
Joined
Jan 15, 2010
Messages
726
Auto-cancel just means (if I'm right) that it'll do just that - cancel automatically. It's like L-canceling but you don't have to do it, lol. And n-air doesn't always auto-cancel; the second hit has to come out or else it doesn't auto-cancel so there are certain frames where auto-canceling is viable.

And height has nothing to do with L-canceling. You might be right next to the blast line at the top, but you can still L-cancel if there was an aerial or a character with a falling speed fast enough to bring you to the ground within 10 frames (I think it's 10).

And SH f-air not FF'd isn't really auto-canceled, but the move just ends before you land so yeah. That's how people do SH-double f-air; it's not like they can't throw out another aerial after the first one until they land and then the lag's all canceled and it's all fun.
 

booshk

Smash Lord
Joined
May 14, 2006
Messages
1,104
you L-cancel when you hit the ground, if the move hasn't finished while you were in the air.
 

Van.

Smash Ace
Joined
Jul 13, 2010
Messages
744
Location
St. Pete, FL
So if you could potentially use another aerial attack before you hit the ground, there is no need to L-cancel your first aerial?
 

Sleepy

Smash Ace
Joined
Jul 6, 2006
Messages
651
Location
Pasadena, CA (626)
if I'm understanding your question correctly, you're asking if you do a second air attack after the first if you need to L-cancel the first.

Let me explain L-cancelling really quick before I answer this, you probably will be able to understand it this way.

L-cancels are the process in which you cancel the lag of an aerial when you land. Auto-cancels exist when you don't have to L-cancel (when you land and there is no lag followup). So in other words you'll want to L-cancel if you plan to land soon after an aerial with A button moves. In the case of B-button or special stuff like air dodges/grapples, I believe there are no known input cancellable versions. So something like Falco's SHFFL lasers or Fox SHDL will not cancel with L but will recover instantly, whereas marth's up-b will never cancel from an L-cancel.

If you want to do something like full hop, fair into dair (land) you only need to L-cancel the landing move, which in this case would be dair (provided you did it and didn't give it enough time to finish it in the air), but if you land immediately after the dair you will have to L-cancel it, you'll never have to L-cancel the first move because you aren't landing in between.

minor edit : L-cancels do not remove all lag, there is still some there. Autos I believe do.
There are exceptions to auto/L cancels, but yeah this is basic melee theory.
 

Van.

Smash Ace
Joined
Jul 13, 2010
Messages
744
Location
St. Pete, FL
if I'm understanding your question correctly, you're asking if you do a second air attack after the first if you need to L-cancel the first.

Let me explain L-cancelling really quick before I answer this, you probably will be able to understand it this way.

L-cancels are the process in which you cancel the lag of an aerial when you land. Auto-cancels exist when you don't have to L-cancel (when you land and there is no lag followup). So in other words you'll want to L-cancel if you plan to land soon after an aerial with A button moves. In the case of B-button or special stuff like air dodges/grapples, I believe there are no known input cancellable versions. So something like Falco's SHFFL lasers or Fox SHDL will not cancel with L but will recover instantly, whereas marth's up-b will never cancel from an L-cancel.

If you want to do something like full hop, fair into dair (land) you only need to L-cancel the landing move, which in this case would be dair (provided you did it and didn't give it enough time to finish it in the air), but if you land immediately after the dair you will have to L-cancel it, you'll never have to L-cancel the first move because you aren't landing in between.

minor edit : L-cancels do not remove all lag, there is still some there. Autos I believe do.
There are exceptions to auto/L cancels, but yeah this is basic melee theory.
You were very thorough, thank you. But my question concerns wether or not the lag from a move will occur fully while you are in the air if you perform an aerial as long as you are in the air long enough to regain full control of your character, do you still need to L-cancel, or is L-canceling only necessary when the lag from an aerial is still affecting your character as you hit the ground?
 

Broly

Smash Lord
Joined
Feb 27, 2007
Messages
1,119
Location
Houston, Texas
Usually you l-cancel Every SH move. Like when you see an F-air to grab, it was because of l-cancel. it happens as you hit ground, not after the move is done. All motions use frames. Doing an aerial has a set number of frames used. if all frames are used before landing, then l-cancel isnt needed. however, if you land before the frames are done, an l-cancel is needed to cancel frames or at least reduce it considerably.
 

Van.

Smash Ace
Joined
Jul 13, 2010
Messages
744
Location
St. Pete, FL
Usually you l-cancel Every SH move. Like when you see an F-air to grab, it was because of l-cancel. it happens as you hit ground, not after the move is done. All motions use frames. Doing an aerial has a set number of frames used. if all frames are used before landing, then l-cancel isnt needed. however, if you land before the frames are done, an l-cancel is needed to cancel frames or at least reduce it considerably.
This answers my question. Thank you.
 

Sleepy

Smash Ace
Joined
Jul 6, 2006
Messages
651
Location
Pasadena, CA (626)
actually that was written there....

"If you want to do something like full hop, fair into dair (land) you only need to L-cancel the landing move, which in this case would be dair (provided you did it and didn't give it enough time to finish it in the air)"
 
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