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Armada's Peach Combos

Discussion in 'Peach' started by Sycorax, Jan 10, 2016.

  1. Sycorax

    Sycorax
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    Smash Journeyman

    Joined:
    Jul 7, 2014
    Messages:
    472
    Location:
    Atlanta, GA
    I'm making a list of Peach combos Armada does to study to help improve my combos. Thought I would share. I'm only listing "signficant" on-stage combos where there is little to no interaction between hits. Right now this list is only vs Fox in 2015. I might add 2014, but this seems like enough. I might also add Falco, Falcon, Marth, and Sheik. I also might not; school starts tomorrow :/

    TC=tech chase
    PTC=platform tech chase
    GUA=get up attack
    ES=edgeguard situation (although not exactly part of the combo, I felt it was important to notice since is often leads to more damage or stock, and is an important trend when comparing stages)
    Yoshi's:
    Battlefield:
    Fountain of Dreams:
    Dreamland:
    Pokemon Stadium:
    Final Destination:
    Yoshi's:
    Battlefield:
    Fountain of Dreams:
    Dreamland:
    Pokemon Stadium:
    Final Destination:
    Yoshi's:
    Battlefield:
    Fountain of Dreams:
    Dreamland:
    Pokemon Stadium:
    Final Destination:

    Thing I've noticed:
    • Armada seems not to combo Falco as hard as he does Fox.
    • Tech chasing with dash attack is really important. However, there do seem to be a lot of scenarios where smart teching patterns would prevent followups, especially on platform tech chases. Westballz and Mango both seem pretty good at teching intelligently to prevent followups.
    • Armada gets worse combos on Dreamland, but his survivability is good. The opposite is true for Yoshi's and Fountain.
    • Armada has special movement options that allow him to tech chase well. Specifically, when he chooses to wavedash.
    • Against Falcon, it seems like Armada will shield and CC to make Falcon scared to approach. And then, if the Falcon starts playing patient, he'll space his moves to trade or beat Falcon's spaced moves.
    • Armada is aggressive sometimes versus Falcon. He's very interested in pressuring Falcon into the corner with FC nairs moving forward, jabs, dash attack, dash grabs.
     
    #1 Sycorax, Jan 10, 2016
    Last edited: Mar 30, 2016
    Krusteaz, Inserio, Floydz and 6 others like this.
  2. KwonTaco

    KwonTaco
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    Smash Rookie

    Joined:
    Jan 4, 2016
    Messages:
    3
    I feel that this somewhat over complicates the punish game with peach. Instead of memorizing these sequences, it would probably be more effective to know a specific punish after a setup depending on opponents' techs or DI. For example, getting grabs after a dash attack with the upward hitbox between 30% - 60%, or being able to recognize the DI when you hit an uair and following it up.

    Also, more important than the stage, I think that compiling the combos in order of %'s might be really helpful in recognizing what patterns and guaranteed combos are available at each percent range.
     
  3. Sycorax

    Sycorax
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    Smash Journeyman

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    You're totally right. This is more of a raw data collection. Memorizing these sequences is not the point. Rather, you can notice patterns: Dsmash, grab, and dash attack tend to start combos. Dash attack starts good combos at [these] percents. Tech chasing is really important, on ground and on platforms. Combos on Yoshi's and Fountain tend to end in edgeguard situations whereas combos on Poke and Dreamland don't. Further, I linked the videos so that people could study and analyze the combos themselves. I also have it in mind to make some charts to illustrate some of the patterns.
     
  4. Lebonaire

    Lebonaire
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    Smash Rookie

    Joined:
    Jun 13, 2006
    Messages:
    14
    I definitely approve of what you're doing here, good on you for taking the initiative.

    Are all the TC dash attacks on reaction? I need to work on positioning myself appropriately so I can cover stuff the same way.
     
  5. Sycorax

    Sycorax
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    Smash Journeyman

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    No. In fact, I think only like maybe 50-70% are. DruggedFox said he thinks like 80%. It's just a guess though. The real thing to do is to push yourself and figure out what you can do on reaction. Doing stuff on reaction is sooo much more rewarding than guessing.
     
  6. ECHOnce

    ECHOnce
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    Smash Lord

    Joined:
    Feb 22, 2014
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    Learning how to push reactions with Peach can be super difficult. If you're looking to improve in that area, I'd suggest practicing Sheik/Falcon reaction tech chases on spacies in 20XX. Even if you don't plan on ever picking either character up, grinding tech chases for 1+ hour per session and (eventually) getting them super consistent can be a real eye-opener.

    Edit: I'd suggest Sheik over Falcon, if you don't already have one. Ground movement is pretty close to Peach's.
     
    #6 ECHOnce, Jan 15, 2016
    Last edited: Jan 15, 2016
  7. Sprenzy

    Sprenzy
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    Smash Apprentice

    Joined:
    Apr 12, 2016
    Messages:
    86
    sorry I'm kinda stupid can you please elaborate on this? how do you do this effectively?
     

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