L33thal
Smash Apprentice
Sometimes I'd get wrecked by Marths when I'm trying to get back on stage. As in, I'd be grabbing the edge and the Marth (or any other character, for that matter) would zone me out and cover my options of getting back on stage. So I thought about some weird recoveries and I just want to get some input/advice about them:
(Assume you're grabbing the edge and the other guy is close enough to punish your recovery)
1. Fastfall -> Shine -> Jump out of shine -> Waveland : For smoother wavelands on stage
2. Fastfall -> Shine -> Turnaround -> Jump out of shine -> Waveland : To waveland behind your opponent
3. Fastfall -> Shine -> Turnaround -> Jump out of shine -> Bair : To hit them if they're too close
4. Fastfall -> Immediate walljump -> Waveland : To maximize invincibility
5. Fastfall -> Shine -> Jump out of shine (face the edge but jump away from it) -> Super-spaced double laser onto stage
I don't know about frame data or any of that stuff, but from my observations it seems like Falco's waveland is different from Fox's due to the different timings for their wavedashes. So I was just kind of thinking about ways to maintain invincibility and extend/get smoother movement.
Also, let's say you're doing the Marth-killer and the Marth made it back on stage and you're on the edge now. Can you smooth waveland onto the stage to down smash before he has a chance to shield or whatever?
(Assume you're grabbing the edge and the other guy is close enough to punish your recovery)
1. Fastfall -> Shine -> Jump out of shine -> Waveland : For smoother wavelands on stage
2. Fastfall -> Shine -> Turnaround -> Jump out of shine -> Waveland : To waveland behind your opponent
3. Fastfall -> Shine -> Turnaround -> Jump out of shine -> Bair : To hit them if they're too close
4. Fastfall -> Immediate walljump -> Waveland : To maximize invincibility
5. Fastfall -> Shine -> Jump out of shine (face the edge but jump away from it) -> Super-spaced double laser onto stage
I don't know about frame data or any of that stuff, but from my observations it seems like Falco's waveland is different from Fox's due to the different timings for their wavedashes. So I was just kind of thinking about ways to maintain invincibility and extend/get smoother movement.
Also, let's say you're doing the Marth-killer and the Marth made it back on stage and you're on the edge now. Can you smooth waveland onto the stage to down smash before he has a chance to shield or whatever?
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