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Are the characters really aware of each other?

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
Im guessing they DID add it, I mean SC has a similair style, the character is constantly looking at the oponent even if theyre sent fliying upwards...

im guessing smash now has that = epic epic game...
 

darkNES386

Smash Lord
Joined
Sep 20, 2007
Messages
1,339
Location
West Lafayette, IN Downers Grove,
Hey, once again, this might have been brought up in the thread created earlier about this topic...

From IGN.com

Having Havok?
Rumor: Super Smash Bros. Brawl will utilize the Havok physics engine.

This rumor has been floating around for a while, but recently found new legs thanks to a bit of HTML wizardry on the official Havok site. Magically, an entry listing Brawl as an official supporter of Havok appeared, then just as quickly disappeared. The fleeting confirmation is really all this rumor needs to be accepted as fact, but as the entry's been taken down it's not officially solidified as yet.

Havok is a bit of middleware software that developers can use to make characters and objects in their games react to each other more realistically. There have been several recent games to take advantage of it, including the physics-gone-mad epic Half Life 2 and the recent PS2 Mana series installment, Dawn of Mana. In those games, the more realistic reactions of enemies and objects allowed for Gordon Freeman to have fun moving oil drums around with his gravity gun, and Mana warriors could laugh when a Rabite flew back into another Rabite and both rebounded away from the resulting collision.

If Havok is indeed in Brawl, it would be a dynamic change to how battles played out – characters would bang into each other in mid-flight, or you could throw one of your enemies at another to take them both out. Items and elements of the environment could be more interactive as well, and the fact that crates and barrels have been revealed already to slide and roll down inclined slopes could lend further credibility to this rumor.
 

Fartemup

Smash Journeyman
Joined
Mar 22, 2007
Messages
258
Location
Ontario, Canada
I also noticed this a while ago, but my assumption was that Sakurai (or whoever is taking these snapshots) was performing an attack or something to begin the character's animation for something and then taking the picture, then it looked as if they were looking more realistically than they really were.

For example, looking at the snapshot of Yoshi above, my original assumption was that perhaps the person that was taking the snapshot made Yoshi jump, and took the snapshot 2 frames later. This picture looks to me that it could be the very very beginning of Yoshi's jump.

However, after reading this thread, and taking a closer look at some of the pictures, especially the one below. I think that this may be something programmed into Brawl.


(Yes I realize that the first image isn't with the eye contact, but I was just using an example of how a picture could be made to look like something it isn't without editing it with a graphic manipulation program.)

As I don't think it would be of Sakurai's style to make a snapshot of Brawl that couldn't be reproduced by a player, I think that this is a very good possibility. Personally, I'm greatly looking forward to it as it will look very realistic, especially if the game includes instant replays for the end.
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
this is a horrible addition. when the characters turn their heads, their hit boxes will extend in that direction, which you can't control. then the opponent will have a closer chance of hitting you
 

Fartemup

Smash Journeyman
Joined
Mar 22, 2007
Messages
258
Location
Ontario, Canada
this is a horrible addition. when the characters turn their heads, their hit boxes will extend in that direction, which you can't control. then the opponent will have a closer chance of hitting you
I don't think that the slight tilt of the head is going to make any difference in hitboxes.
As a matter of fact, the small tilt of the head is SO insignificant, I can almost guarantee that the programmers didn't even bother changing the hitboxes on the characters when it moves, it will probably be the exact same.
 

pirkid

Smash Lord
Joined
Jul 26, 2006
Messages
1,254
Location
¿¡ Canada ¿¡
There was already the impact of hitting someone when you throw someone else at them in mid-air, but this, this is blasphemy.

THIS, IS ...(Sentence deleted due to cliche)
 
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