Zork
Smash Apprentice
- Joined
- Oct 30, 2013
- Messages
- 132
I've been watching a few streams of top players playing the game on 3DS in For Glory and there's very little if any spacing and approaching with short hop aerials going on. It's most just dash attacking or grabbing. I've heard this is because aerials in general are now more laggy. I know for certain things like lagless lasers from Falco and Fox while short hopping cannot be done.
This is probably my biggest worry about the game right now. If the game just boils down to a lot of dash attacking/grabbing, since both options are fairly unsafe to just throw out vs good players, it might end up being a major campfest with no one willing to approach at higher levels. Taking away solid offensive options that also take skill to utilize effectively is never a good idea.
In previous Smash games a lot of characters could space safely with aerials and depending on how they hit shield, they couldn't be punished. There was legitimate shield pressure thanks to this. But I'm not seeing any of this currently in Smash 4. I hope I'm wrong but this the vibe I'm getting so far.
Edit:
This also might mean OOS aerial options are less viable.
Edit:
Of course it's too early to say for sure now. And in fact now that I've seen more games I am seeing more short hop aerials OOS and otherwise.
This is probably my biggest worry about the game right now. If the game just boils down to a lot of dash attacking/grabbing, since both options are fairly unsafe to just throw out vs good players, it might end up being a major campfest with no one willing to approach at higher levels. Taking away solid offensive options that also take skill to utilize effectively is never a good idea.
In previous Smash games a lot of characters could space safely with aerials and depending on how they hit shield, they couldn't be punished. There was legitimate shield pressure thanks to this. But I'm not seeing any of this currently in Smash 4. I hope I'm wrong but this the vibe I'm getting so far.
Edit:
This also might mean OOS aerial options are less viable.
Edit:
Of course it's too early to say for sure now. And in fact now that I've seen more games I am seeing more short hop aerials OOS and otherwise.
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