FINALLY :O
brbwatchingvidsinsteadofstudying
K, watched them all. You definitely have more of a predicting game over a reacting game. I feel like reacting quicker would've saved you some damage/stocks and granted you some better punishing opportunities (in vid1, death by mortar/c4 and spotdodging after snake bairs your shield right before landing, just a few examples), but your prediction led to a lot of shielded jab > utilts and the like (very good thing). You scarred a bit unsafely as well (moreso in the beginning), I feel... and a lot of your grabs didn't connect, leaving you open for punishment (another part of what I feel is a result of emphasis on prediction). You seem to have a very strong inclination towards grabbing whenever possible, and while it's a good option it seemed a bit dominant. You might want to consider mixing it up more (for exaple, lots of bair > walk > grab, my thought is expecting a dash or dashattack, idk didn't seem as effective as it could've been to me but you used it a lot).
Vid 6, get *****.
Vid 1, first stock vs snake, you should've definitely waited around and grabbed him out of his upB. Definitely (same for beginning of vid 5, 2nd attempt). And then bair **** him offstage after he blows himself up
Seriously though, dair (especially at that low of a %) is far from the best idea... in vid 2 you took him from 34 to 102 by avoiding unnecessary dairs, that's the way you should almost always go. I like how you're playing overall besides that though, just gotta watch out for that nair, shine it or sdi it or something x_x Also, unexpected walljumps suck.
Good things: Nice application of usmash OoS overall ;D and also good job with dsmash, you seem to land it a lot more than I do... your punishing of landing lag at low %s got better throughout the games (especially landing bairs), and you're good with getting those dsmashes off of landings. You also learned from your mistakes throughout the matches, which is always a good thing (safer scarring, better landing punishes, etc). Honestly though, your snake friend needs better DI... he's falling straight into a charged dsmash and gets sent near horizontal, that should not be happening.