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[April 4, 2015] Full Bloom I - Melee & PM (Bloomington, IN)

Bajef8

Smash Ace
Joined
Jul 17, 2007
Messages
921
Location
Nowhere, Alaska


Full Bloom I Facebook Event
Full Bloom I Event/RSVP Thread
IU Bloomington Smash Biweekly Thread

Your Full Bloom I Hosts:
PhD

Bajef
Mist
Weeaboo

Event Date:
4/4/2015

Event Location:
IU Bloomington Campus

Indiana Memorial Union (IMU), Frangipani Room
900 E 7th St. Bloomington, IN 47405

Event Lineup:
PM Singles, Melee Doubles, & Melee Singles

Rule Sets:
Singles Stage List

Starters/Neutrals:

  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • Pokemon Stadium
Doubles Stage List

Starters/Neutrals:

  • Yoshi's Island
  • Pokemon Stadiium
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • DK64
General Rules
  • Items are set to off
  • Stock and time are set to 4 stock and 8 minutes, respectively
  • Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
  • Double Blind: If elected
  • Contest Port Priority: If elected
  • Neutral Start: If elected
  • DSR: You cannot counter pick to any stage you have won on during the match.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. We will attempt to find and contact you if need be, but it is your job to let us know if you leave the vicinity. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a warning being issued, regardless of whether we're able to contact you or not.
    • If you are 10 minutes late: Results in a game loss.
    • If you are 15 minutes late: Results in a set loss.
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner and that we aren't there until three in the morning.

  • Team Attack: ON
  • Life Stealing is allowed
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
  1. Players select their characters. Either player may elect to Double Blind
  2. Use Stage Striking to determine the first stage
  3. The players play the first match of the set
  4. Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
  5. Winning player of the preceding match bans a stage/stages (if applicable).
    • For Best of 3 sets, each player gets 1 stage ban.
    • For Best of 5 sets, there are no stage bans.
  6. The losing player of the preceding match picks a stage for the next match.
  7. The winning player of the preceding match may choose to change characters.
  8. The losing player of the preceding match may choose to change characters.
  9. The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
  10. The next match is played.
Repeat Steps 4 through 10 for all subsequent matches until the set is complete.
Singles Stage List

Starters/Neutrals:
  • Battlefield
  • Fountain of Dreams
  • Pokemon Stadium 2
  • Smashville
  • Yoshi's Story (Melee)
  • Final Destination
  • Dreamland 64

Counterpicks:
  • Yoshi's Island (Brawl)
  • WarioWare
  • Green Hill Zone

Doubles Stage List

Starters/Neutrals:
  • Battlefield
  • Fountain of Dreams
  • Pokemon Stadium 2
  • Smashville
  • Distant Planet
  • Final Destination
  • Dreamland 64
Counterpicks:
  • Yoshi's Island (Brawl)
  • WarioWare
  • Green Hill Zone
General Rules
  • 4 stock, 8 minutes.
  • Sets are best of 3. Finals are best of 5.
  • Items set to “off” and “none.”

  • Either player may call for a Double Blind character selection for the first match.
  • Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.

  • Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
  • For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
  • Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
  • Quitting out of a match before it is over will result in a loss for the quitter.

  • If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
  • If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.

  • Buffer set to off.
  • In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

  • No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
  • No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
  • Both players may agree to any rule or stage outside the tournament ruleset.In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  • Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.
How to Play a Set
  • For the 1st match, stage strike the starter list in 2-3-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.

Cost to Enter:
$5 entry fee

$5 per person for Doubles events
$10 per person for Singles events
The entry fee will be waived for anyone who brings a full Melee or PM set up:
  1. Gamecube/Wii
  2. CRT TV
  3. Melee or PM (i.e. Brawl and PM 3.5 on an SD card)
As everyone knows, lack of CRT TVs creates slower tourneys, so please please please try and bring as many as you are able!

Payouts:
Prizes will be determined by the number of entrants. For Melee Singles and Project M Singles, we'll be paying out the Top 4 entrants. If there are less than 24 entrants, the Top 3 entrants will be paid. Doubles will pay out the Top 3 teams if there are 12 or more teams. If there are less than 12 teams, only the Top 2 teams will be paid.


Singles Payout

Top 4 Payout:
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%

Top 3 Payout:
1st: 55%
2nd: 30%
3rd: 15%

Doubles Payout

Top 3 Payout:
1st: 55%
2nd: 30%
3: 15%

Top 2 Payout:
1st: 66%
2nd: 34%

Event Schedule:
*All times are subject to change
*Please be on time. We will enforce start times strictly and are not going to throw off the whole tourney due to lateness.

10:00 AM: Doors open, friendlies, Registration opens for all events
11:45 AM: Registration for PM Singles closes
12:00 PM: PM Singles Pools
02:30 AM: PM Singles Bracket
03:45 PM: Registration for Melee Doubles closes
04:00 PM: Melee Doubles
05:15 PM: Registration for Melee Singles closes
05:30 PM: Melee Singles Pools
8 PM: Melee Singles Bracket
10 PM: Doors close

Venue Info:
Map of IU Bloomington Campus

Map of the IMU
- The Frangipani Room is on the Main Level of the IMU
- The IMU has lots of places to eat inside, so check out the map to find some food

Pictures of the Frangipani Room


Parking Info:
All Parking Garages on campus are free on the weekend and any "D" or "E" lot on campus is also free on the weekends. PARKING AT THE IMU IS NOT FREE ON THE WEEKENDS.

If you don't care about paying for parking, the lot at the IMU is obviously the closest place to park. We will have a discounted rate for players who are attending Full Bloom! The rate will be 50 cents per half hour. Those who park at the IMU will receive a parking voucher when they register for an event.


PICS & INFO OF CLOSEST FREE PARKING SPOTS COMING SOON

Map of Parking Garages at IU
 
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