smashbrolink
Smash Journeyman
Brawl got rid of them and we don't know if they'll return, so I'm using past-tense....Used to...?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Brawl got rid of them and we don't know if they'll return, so I'm using past-tense....Used to...?
What?Brawl got rid of them and we don't know if they'll return, so I'm using past-tense....
.......Okay, my mistake. I guess that's what I get for posting when tired...XDWhat?
It was Melee that got rid of them. Brawl added them back.
http://www.ssbwiki.com/On-Screen_Appearance
Me. Can't wait to see the new Final Destination.Anyone else fall in love with the small grass flying around in the new battlefield?
Having it so that D-air doesn't "auto fast-fall" you.
I actually use the C-stick. I play Kirby and I know you can jump and use d-air... but if you dont jump during the period that you can fastfall YOU WILL fastfall. I also want to remove the auto fastfall properties of d-air's like T-Link, Sonic, Sheik, etc.Dair doesn't auto fast fall you. If you're falling like that during a descent, you're either pressing down before the A button and not at the same time, you're hitting down too quickly, or both. If you can't manage to avoid doing a dair while falling without fast falling, use the C Stick. It's really easy that way, and one of the main reasons most people use it.
Im pretty sure they dont die.Blue Pikmin should be able to swim with Olimar, instead of all of them immediately dying when you fall in water
This. Melee just sounded so well polished. I still don't know why they took away the death hit sounds in Brawl, but it's whatever. I really miss Mario's goofy Melee sounds that were reminescent of him in Super Mario 64. I miss it when he dies he just yells out D'ohAnother little thing I've always loved are the sound effects, especially Melee's. The crackling of electricity, the razor-sharp shredding sound of cutting attacks, and everything had a resonating sound to it. I really like the sound of Mewtwo's jumps and teleports, Bowser's Whirling Fortress, and Doc's Megavitamins. I never really liked most of Brawl's general sound effects; the sounds are a lot more subdued and stale. Some character-specific sounds are cool though, such as Sonic's use of old-school Genesis sounds.
Yea, but they just fall through the water, to their death, which is pretty much immediately dyingIm pretty sure they dont die.
Another little thing I've always loved are the sound effects, especially Melee's. The crackling of electricity, the razor-sharp shredding sound of cutting attacks, and everything had a resonating sound to it. I really like the sound of Mewtwo's jumps and teleports, Bowser's Whirling Fortress, and Doc's Megavitamins. I never really liked most of Brawl's general sound effects; the sounds are a lot more subdued and stale. Some character-specific sounds are cool though, such as Sonic's use of old-school Genesis sounds.
I love the "smack!" sound from Melee. (Ganondorf's standard A, Luigi's forward air, Roy's sweetspotted airs, G&W's sweetspotted forward air, DK's down tilt, etc.)This. Melee just sounded so well polished. I still don't know why they took away the death hit sounds in Brawl, but it's whatever. I really miss Mario's goofy Melee sounds that were reminescent of him in Super Mario 64. I miss it when he dies he just yells out D'oh
someone gets star K.O.'dI'd love it if they brought back the original announcer. Or have a Pokémon stage where the announcer from Pokémon Stadium 2 comments on the match.
"They're eyeing each other warily!"
I'd like the announcer's voice at the start of a match ("3! 2! 1! GO!") to change on some stages. (by holding L or R before the match starts?)Donkey Kong's fur, and the Villager's idle animation!
I'd love it if they brought back the original announcer. Or have a Pokémon stage where the announcer from Pokémon Stadium 2 comments on the match.
"They're eyeing each other warily!"
I loved being able to use 4 different controllers and mapping the inputs. I'm sure that will be returning. Also, I actually liked the savage Brawl interpretation of Donkey Kong and Bowser. I'm okay if they go back to 64/melee style, though.
That would take a lot of hiring xDI'd like the announcer's voice at the start of a match ("3! 2! 1! GO!") to change on some stages. (by holding L or R before the match starts?)
For example, a Mario Party stage would have the announcer from Mario Party 4, while a new F-Zero stage would have the announcer from F-Zero X. The Mario Party 4 announcer would say "Start!" and "Finish!" like in the original game.
That never bothered me personallyMore importantly they need to get rid of the clink sound everytime he makes a step forward when he runs.
or how it sounds like a mountain was moved when ganondorf crouches?More importantly they need to get rid of the clink sound everytime he makes a step forward when he runs.
They need to add that to CF's collar.clothing would flip and flap on a stage with windy weather or circumstances. i'll be disappointed if they don't put it in again.
With things looking more cartoonish and brighter, hard to say with any certainty it will.On that note, they almost implemented a really neat idea in Brawl. The character models were supposed to show damage as the match went on. It would be cool if they brought that back!