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[Apr 26, 2014] FGCU Presents Spring Smash! (Fort Meyers, FL)

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xmasknight94

Smash Cadet
Joined
Jun 13, 2012
Messages
33
Location
Fort Meyers
  • Welcome to our bi annual smash brothers brawl event! More info TBA.

    Rule-set is the same as Apex 2014 except music hacks will be allowed, if the player does want them simply take the SD card before the set beings.
    Singles for PM
    Singles for Brawl

    Brawl Rules
    3 Stocks
  • 8 Minute Time Limit
  • Items set to “Off” and “None”
  • Pause set to “Off” (Salty from last semester)
  • Meta Knight’s infinite dimensional cape tactic is banned.
  • All infinites and chain grabs are legal.
  • There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
    • If a match is ended via suicide move, the initiator of the move wins.
  • Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
  • Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a match loss
    • If you are 10 minutes late: Results in a set loss
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner
      Set Procedure
      1. Player Priority is determined if it can not be agreed on. (See below for details)
      2. Each Team selects one controller port to use for each Player.
      3. Each Team selects one character for each Player. A double blind pick may be called by any player.
      4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
      5. The first match is played.
      6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
      7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
      8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
      9. The Team that won the previous match chooses one character for each Player.
      10. The Team that lost the previous match chooses one character for each Player.
      11. The next match is played.
      12. Repeat steps 6-11 for all proceeding matches.

        Determining Player Priority
        If there is a dispute in controller port selection or initiating Stage Strike use the following method:
        Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
        Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
        Stage List
        Starters
        Battlefield
        Final Destination
        Lylat Cruise
        Smashville
        Yoshi’s Island (Brawl)
        Counterpicks
        Battleship Halberd
        Pokemon Stadium 1
        Castle Siege
        Delfino Plaza
        Frigate Orpheon
        Conduct Rules
        • DSR: A player/team may not counter-pick to the stage they have won on in the current set.
        • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
        • No scrooging (player may travel under the stage only once from the ledge)
          * “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
          Corollaries to Rule 6:
          * When one of the players is attacked by the other and takes damage, Rule 6 does not apply.
          * The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
          *If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
        • In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
        • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
        • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
        • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.

          Project M 3.0 Rulest



          * 4 stock, 8 minutes.

          * Sets are best of 3. Finals are best of 5.

          * Items set to “off” and “none.”

          * Pause set to "off".

          * Either player may call for a Double Blind character selection for the first match.

          * Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.



          * Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

          * For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

          * Quitting out of a match before it is over will result in a loss for the quitter.



          * If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

          * If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.



          * Buffer set to off.

          * Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

          * Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.

          * If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.

          * In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.



          * No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)

          * No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.

          * Both players may agree to any rule or stage outside the tournament ruleset.

          * Giga Bowser is banned.



          Stagelist:

          For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.



          Starters:

          Battlefield

          Final Destination

          Smashville

          Pokemon Stadium 2

          Dreamland (64)

          Fountain of Dreams

          Yoshi’s Story (Melee) (singles only)

          SSE: Jungle (doubles only)



          Counterpicks:

          Battlefield

          Final Destination

          Smashville

          Pokemon Stadium 2

          Dreamland (64)

          Fountain of Dreams

          Yoshi’s Story (Melee) (singles only)

          SSE: Jungle (doubles only)

          Yoshi’s Island (Brawl)

          Pokemon Stadium 1

          Lylat Cruise

          Wario Ware

          Green Hill Zone

          Skyloft

          Skyworld
        • Prizes:TBA

          No entrance FEE!
          Message me for any information!
          Hope to cya there!
 
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