• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Approaching Enemies

Lord P Wallington

Smash Cadet
Joined
Oct 5, 2014
Messages
65
Location
North Carolina
3DS FC
0688-5453-3611
Hey guys, I'm kind of new to smashboards (made an account for 3ds) so bear with me if this is a noob question.

I've been playing a lot of Sheik and I like to try and use my dash attack to initiate a fight. A lot of the time, however, they shield and grab me.

What im wondering is: What is a better way of approaching the enemy that leaves me less vulnerable to a counterattack?
I'm not sure if this belongs here on in general so sorry if it's in the wrong place.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Don't commit to attacks with high recovery unless you're using them as a punish. Dash attack is very quick and the burst of speed lets it reach fairly far, but the recovery makes it an extremely risky option to make from neutral. Using things like max range tilts and aerials, instead, would be much safer. If you need to take a risk to try to open them up, a grab would likely bring better success than a dash attack.
 

CH4LK

Smash Rookie
Joined
Oct 4, 2014
Messages
20
It's not so much of having a better way as it is having different ways of approaching. Shiek can foxtrot to any tilt, you can dash to upsmash, you could do a staggered dash approach to throw off timing, you can short hop fair or nair, you can run behind and pivot grab. It's mostly about having a different mix of attacks or dodges that you use in your approach. You need to be able to read your opponent more than he can read you, you know what I mean? Most of the time if you're getting shield grabbed, it's because you're being predictable.
 

Lord P Wallington

Smash Cadet
Joined
Oct 5, 2014
Messages
65
Location
North Carolina
3DS FC
0688-5453-3611
Don't commit to attacks with high recovery unless you're using them as a punish. Dash attack is very quick and the burst of speed lets it reach fairly far, but the recovery makes it an extremely risky option to make from neutral. Using things like max range tilts and aerials, instead, would be much safer. If you need to take a risk to try to open them up, a grab would likely bring better success than a dash attack.
So a dash attack should be used as more of a follow-up than an approach?
 

Lord P Wallington

Smash Cadet
Joined
Oct 5, 2014
Messages
65
Location
North Carolina
3DS FC
0688-5453-3611
It's not so much of having a better way as it is having different ways of approaching. Shiek can foxtrot to any tilt, you can dash to upsmash, you could do a staggered dash approach to throw off timing, you can short hop fair or nair, you can run behind and pivot grab. It's mostly about having a different mix of attacks or dodges that you use in your approach. You need to be able to read your opponent more than he can read you, you know what I mean? Most of the time if you're getting shield grabbed, it's because you're being predictable.
I get what you're saying. Thanks for the input!
 

[NameGoesHere]

Smash Cadet
Joined
Oct 5, 2014
Messages
67
3DS FC
4356-2722-9069
Don't commit to attacks with high recovery unless you're using them as a punish. Dash attack is very quick and the burst of speed lets it reach fairly far, but the recovery makes it an extremely risky option to make from neutral. Using things like max range tilts and aerials, instead, would be much safer. If you need to take a risk to try to open them up, a grab would likely bring better success than a dash attack.
Well what if they side step and punish? I was playing a pretty good lucina and when ever i would try to start a combo by Dthrow U-air or needles into a short hop f-air even punish and grab he would just side step punish grab. I found that trying to hit with an F-Air or N-Air work from time to time but was not really reliable.
 

Wasserwipf

Smash Apprentice
Joined
Aug 22, 2012
Messages
191
Location
Switzerland
NNID
wasserwipf
3DS FC
2809-9876-8323
Well what if they side step and punish? I was playing a pretty good lucina and when ever i would try to start a combo by Dthrow U-air or needles into a short hop f-air even punish and grab he would just side step punish grab. I found that trying to hit with an F-Air or N-Air work from time to time but was not really reliable.
If they sidestep all the time, then they're predictable. Run in, wait for the sidestep and grab afterwards. If they do it ocasionally, you may want to use a longer lasting attack, D-Smash for example should work wonders. Also, if they just wait for you to approach.. you got the projectiles. Needles do a great job, and even the burst nade can force them to approach. And thats usually what you want. Also, shorthop nair lasts long, or Dair to outspace their grab. There are countless options.
 

Lord P Wallington

Smash Cadet
Joined
Oct 5, 2014
Messages
65
Location
North Carolina
3DS FC
0688-5453-3611
If they sidestep all the time, then they're predictable. Run in, wait for the sidestep and grab afterwards. If they do it ocasionally, you may want to use a longer lasting attack, D-Smash for example should work wonders. Also, if they just wait for you to approach.. you got the projectiles. Needles do a great job, and even the burst nade can force them to approach. And thats usually what you want. Also, shorthop nair lasts long, or Dair to outspace their grab. There are countless options.
I have a lot of trouble hitting nades and using it properly, but needles would work.
 

vmoney48

Smash Rookie
Joined
Sep 12, 2014
Messages
15
Location
Austin, TX
3DS FC
0361-8296-7078
What I like to do is to bait the opponent into throwing the needles right away and stack the needles. Wait for the right time when they sidestep or dodge and then let them loose.
 

trilok

Smash Apprentice
Joined
Apr 16, 2012
Messages
117
In brawl and smash4, its not very good to approach. In melee also for sheik, she didnt like approaching.
Wait for your opponent to approach and punish is a much better strategy in this game and in brawl, and melee sheik.
you have needles, throw them and they will come to you.
if you have to approach. always try to mixup. dash attack is fine once in a while, but it will get you sheild grabbed. you can do many things, all of them will not be safe, but the trick is to mixup such as:
dash attack
cross up dash attack
run up grab/boost grab
short hop fair to tilt
run up sheild
run up stand in place
run up forward tilt
tomahawk.
against roll happy players, pivot smash/tilt/grab or wait and then punish with anything.

A lot of it is character dependant, and you should always try to be safe, but the safest thing is usually mixing it up or reading your opponents habits. when doing moves, try crossing up, or space it so that you barely hit them or their shield with your attack

for extra style, vanish can be used as a hard read
 
Last edited:

Lord P Wallington

Smash Cadet
Joined
Oct 5, 2014
Messages
65
Location
North Carolina
3DS FC
0688-5453-3611
In brawl and smash4, its not very good to approach. In melee also for sheik, she didnt like approaching.
Wait for your opponent to approach and punish is a much better strategy in this game and in brawl, and melee sheik.
you have needles, throw them and they will come to you.
if you have to approach. always try to mixup. dash attack is fine once in a while, but it will get you sheild grabbed. you can do many things, all of them will not be safe, but the trick is to mixup such as:
dash attack
cross up dash attack
run up grab/boost grab
short hop fair to tilt
run up sheild
run up stand in place
run up forward tilt
tomahawk.
against roll happy players, pivot smash/tilt/grab or wait and then punish with anything.

A lot of it is character dependant, and you should always try to be safe, but the safest thing is usually mixing it up or reading your opponents habits. when doing moves, try crossing up, or space it so that you barely hit them or their shield with your attack

for extra style, vanish can be used as a hard read

If i ran up and stood in place wouldnt they just grab or counterattack me?
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
It's a good way to see how they react

alot of people like to hit buttons when they see people run up at them so you can punish them if they get scared or try to do laggy move or something
 
Last edited:

KenMeister

Smash Lord
Joined
Oct 9, 2014
Messages
1,122
NNID
KenMeister
3DS FC
3609-1224-8364
Sheik doesn't approach, and in a lot of top tiered matchups, it's not a good idea. Best to bait with needles (and to an extent, burst grenade) and force an approach.
 

KenMeister

Smash Lord
Joined
Oct 9, 2014
Messages
1,122
NNID
KenMeister
3DS FC
3609-1224-8364
What if they outspam me so I sit there waiting the entire game?
You have SH fairs/nairs, as well as ftilt to rid of the projectiles, though admittingly this is matchup specific. I find it best to beat the projectile spam by SHFF'ing them until I get within mid range between me and the character. Launch needles from and hopefully you should get an opening from there since they won't have a whole of of room to breathe from there when loading up another projectile. But again, this is matchup specific, what characters are you looking at, exactly?
 

Elemt

Smash Rookie
Joined
Jun 29, 2009
Messages
21
Location
Long Island, NY
3DS FC
0318-8975-5879
I find bower Jr hard to approach. He had the doll thing and the bomb and the car he rides away when you get close. But when he uses the car I can needle him then fair or Nair
 

KenMeister

Smash Lord
Joined
Oct 9, 2014
Messages
1,122
NNID
KenMeister
3DS FC
3609-1224-8364
I find bower Jr hard to approach. He had the doll thing and the bomb and the car he rides away when you get close. But when he uses the car I can needle him then fair or Nair
I find that Bouncing Fish works wonders whenever he's loading up projectiles. He can't spam THAT easily.
 

?.?

Smash Journeyman
Joined
Aug 22, 2013
Messages
228
Location
Florida
The doll is easy as hell to pick up even if they try and trap you, just shield the initial hit then sh airdodge. For the cannon BF goes right over it even at ground level and you should never be afraid of it. In this matchup always have needles loaded and be prepared to shorthop nair his car
 

Jackson

Smash Lord
Joined
Feb 4, 2014
Messages
1,331
Location
Alexandria, Virginia
I should reinforce what some others have said: often, you don't HAVE to approach. Sheik has the luxury of having a decent camp game with needles. The only time you should go in are when you're down a stock or your opponent can out-camp you (like Duck Hunt).

Hope that helped!
 

LinkNIvy

Smash Apprentice
Joined
Sep 13, 2014
Messages
153
Needles errydai. They're very fast and can bleed out percent very well with a campy, reaction based playstyle.

Dash is more so something to use when you know they're going to be lagging from something
 
Last edited:

KenMeister

Smash Lord
Joined
Oct 9, 2014
Messages
1,122
NNID
KenMeister
3DS FC
3609-1224-8364
What about Kirby? I played a reeeally defensive Japanese Kirby who pretty much knew how to avoid my forced approach options (ducking or good airdodge/ float game), and I found that her grab punishment doesn't work on him as well as other characters. Any tips or that, or is just a boring "trade hits: the matchup" battle?
 

Lord P Wallington

Smash Cadet
Joined
Oct 5, 2014
Messages
65
Location
North Carolina
3DS FC
0688-5453-3611
What about Kirby? I played a reeeally defensive Japanese Kirby who pretty much knew how to avoid my forced approach options (ducking or good airdodge/ float game), and I found that her grab punishment doesn't work on him as well as other characters. Any tips or that, or is just a boring "trade hits: the matchup" battle?
Sounds like a trade kinda battle to me
 

Wyverian

Smash Cadet
Joined
Oct 13, 2014
Messages
65
Location
New York City
3DS FC
5472-6896-8093
Sheik doesn't approach, and in a lot of top tiered matchups, it's not a good idea. Best to bait with needles (and to an extent, burst grenade) and force an approach.
I agree, baiting with needles is VERY important, also, Short hop+Aerial Attack, either Forward air, or Neutral Air after dashing.
 
Top Bottom