So i've been caping onstage alot.. and i'll try to embed a video on this thread as we are recording tonight.
Sh -> cape -> FF DAIR
you only want the floor hitbox. the cape basically has the highest priority in the game (beats a sword on fire if spaced) but the range isn't too great and its difficult to space with as it gives you vertical height.
However, SH caping turns ur opponent around and confuses them, along with 8-11%. they will not have time to react to dairs floor hitbox, especially if you FF frame perfect. if they CC the floor hit, they are knocked too far away to hit you (even samus) and will probably whiff a smash right in front of you. if they do not CC it, it combo's directly into a grab on any character at any % as the knockback is set.
if you don't feel to grab, you are in a perfect position to gap space em, especially if their back is very close to the edge. DD out of their range and wait for them to do something you know you can punish
an alternative option between roughly 20-40% opponent dependent, is reverse soft bair. that will go into a grab or setup some uairs / late uair -> fair -> dsmash
PICTURE THIS COMBO
cape -> dair floor hitbox -> reverse soft bair -> uair (they miss tech) -> dair floor hitbox -> uthrow -> WD fsmash
now perform it
ps - i like to use dair floor hitbox to extend uair blind - if they miss a tech, dair floor hitbox makes them pop back up perfect grab range
Sh -> cape -> FF DAIR
you only want the floor hitbox. the cape basically has the highest priority in the game (beats a sword on fire if spaced) but the range isn't too great and its difficult to space with as it gives you vertical height.
However, SH caping turns ur opponent around and confuses them, along with 8-11%. they will not have time to react to dairs floor hitbox, especially if you FF frame perfect. if they CC the floor hit, they are knocked too far away to hit you (even samus) and will probably whiff a smash right in front of you. if they do not CC it, it combo's directly into a grab on any character at any % as the knockback is set.
if you don't feel to grab, you are in a perfect position to gap space em, especially if their back is very close to the edge. DD out of their range and wait for them to do something you know you can punish
an alternative option between roughly 20-40% opponent dependent, is reverse soft bair. that will go into a grab or setup some uairs / late uair -> fair -> dsmash
PICTURE THIS COMBO
cape -> dair floor hitbox -> reverse soft bair -> uair (they miss tech) -> dair floor hitbox -> uthrow -> WD fsmash
now perform it
ps - i like to use dair floor hitbox to extend uair blind - if they miss a tech, dair floor hitbox makes them pop back up perfect grab range