Deaga
Smash Cadet
- Joined
- Oct 21, 2014
- Messages
- 48
Hey there! I've been playing Mewtwo for a few days now and it's been a blast. However, I'm having some trouble approaching with him. Does anyone have suggestions on good approach options? So far, what I've been trying is:
1- Midair Strong Move (X in the air). Can go into a Down X.X > Down A.A.A combo which is pretty damaging if it hits. It also causes a fair ammount of block stun in case they shield, so it's more or less safe on that end. Will get beaten by anti-air or counters, though.
2- Mixups with Hyper Beam > Teleport > DO SOMETHING.
3- Psycho Cut. It's pretty cool that the Dojo Combos show that you can cancel the second hit by pressing R (pretty sure the move list doesn't do that) so if they block the first hit, you can cancel the second one and for a grab. Can't really do anything out of this, though. But it's nice to close a match if they're on low HP.
I find that I generally am very "jump happy" on this game... Normal walking speed on duel phase seems so slow and I get impatient. >.< Is just walking up to people and doing SOMETHING valid too?
1- Midair Strong Move (X in the air). Can go into a Down X.X > Down A.A.A combo which is pretty damaging if it hits. It also causes a fair ammount of block stun in case they shield, so it's more or less safe on that end. Will get beaten by anti-air or counters, though.
2- Mixups with Hyper Beam > Teleport > DO SOMETHING.
3- Psycho Cut. It's pretty cool that the Dojo Combos show that you can cancel the second hit by pressing R (pretty sure the move list doesn't do that) so if they block the first hit, you can cancel the second one and for a grab. Can't really do anything out of this, though. But it's nice to close a match if they're on low HP.
I find that I generally am very "jump happy" on this game... Normal walking speed on duel phase seems so slow and I get impatient. >.< Is just walking up to people and doing SOMETHING valid too?