INSANE CARZY GUY
Banned via Warnings
pichu's DD and WD mix-up has many options and pichu's DD is pretty good and fast at controling space.
green lines rep. jumps/DI for SHFFLs and diing back to make it go not as far.
Jolts at the begining of the match let pichu take up most of the stage at the ever begining run to near the middle full hop jolt you get mostt of the stage control very good way to start vs falco. jolts just basically let pichu what ever for the begining when he is most likly going to get a solid combo to edge gaurd. really once pichu can choke their space for many people forcing more mistakes.
d-tilt/ f-smash count for approach or covering space.
am I forgeting anything? I don't think everyone kmnnows about all these options pichu has for approaching and space/stage control. like that jolt at the begining ***** vs falco and I could see it being vs useful vs control monsters like marth/puff.
also I use side-B to approach cause i'm dumb and so is everyone else. also it you hit some people to high up to follow up you can stage charging side-B and they if tjhey haven't alreadly used their 2nd jumpa will try to beat it out with a good range air move like falco/fox using nair/bair side-vb will trade hits and they'll go falling maybe off stage without their 2nd jump.